SetAnimRootMotionTranslationScale Is not exposed to Blueprints

Anim - Aug 5, 2019

The SetAnimRootMotionTranslationScale in Character.h is not callable by blueprints. ...

FAnimNode_RigidBody::bForceDisableCollisionBetweenConstraintBodies modifies asset collision table

Anim - Jul 24, 2019

The 'Force Disable Collision Between Constraint Bodies' rigid body node option modifies the collision table of the physics asset its used with. It is expected that this option works as an override a ...

[CrashReport] UE4Editor-AnimationBlueprintEditor!FAnimGraphConnectionDrawingPolicy::BuildExecutionRoadmap() [AnimGraphConnectionDrawingPolicy.cpp:27]

Anim - Jul 17, 2019

Generated from CrashReporter Similar to UE-67057 but in UE4Editor-AnimationBlueprintEditor ...

If use Remove Unused Bones from Skeleton, PoseAsset of the skeleton will be broken

Anim - Jul 10, 2019

If user execute "Remove Unused Bones from Skeleton" on Skeleton where PoseAsset exists, the index held in FPoseData :: TrackToBufferIndex in PoseAsset will not be corrected, and it will refer to the ...

Anim notify issue with root motion replication

Anim - Jul 9, 2019

https://udn.unrealengine.com/questions/510965/view.html ...

Crash when changing the AnimNotifyState property after moving the AnimNotifyState range added to AnimMotage

Anim - Jul 5, 2019

NotifyStateClass may be nullptr when AnimNotifyState and AnimNotify swap occur in NotifyTrack. Workaround: SAnimNotifyPanel.cpp void SAnimNotifyPanel::OnPropertyChanged(UObject* ChangedObject ...

OnEditorCameraMoved delegate not firing in the Animation Viewport

Anim - Jun 19, 2019

Found in 4.22 CL#6574378 Reproduced in 4.21 CL#4753647, 4.24 Main CL#7062442 The OnEditorCameraMoved delegate does not fire in the Animation Viewport. The example project provided by the user is a ...

Animation Sharing Plugin Removes Mesh Collision

Anim - Jun 11, 2019

The referenced documentation does not state anywhere about collision being affected by animation sharing nor is the user expecting it to be affected. Even when the Collision Preset is overridden to ...

Using Interpolative Animation Data into 'Make Dynamic Additive' gives warning "Trying to play a non-additive animation into a pose that is expected to be additive in anim instance"

Anim - Jun 6, 2019

Feeding Interpolative non-additive Data into Make Dynamic Additive gives a Warning "Trying to play a non-additive animation  into a pose that is expected to be additive in anim instance" AnimBluepr ...

Constant interpolation in animation curve points appears to prevent material updates after hitting apply

Anim - May 31, 2019

When changing the key interpolation of a material curve in an animation to constant it appears to break the updating of the material after the changes are applied. Until the changes are applied it a ...