SkelMeshMerge not working for meshes with >1 LOD

Anim - May 31, 2018

Reported on UDN (see Additional Info URL). Looking at code, we call USkeletalMesh::AllocateResourceForRendering for every LOD, but we should only call it once. Need to check if our SkelMeshMerge t ...

Animation Blueprint Preview Window Does Not Display the Effects of the Anim Dynamics Node

Anim - May 29, 2018

Animation Blueprint preview window does not update to displays the effects of the Anim Dynamics node. Preview updates fine in the asset's Blueprint and PIE. Still occurs when turning on "Enable L ...

When Retargeting Animation, Mesh Set as Preview that Shares Skeleton Isn't Kept

Anim - May 25, 2018

When a preview mesh is set inside the skeleton(see attached screenshot) and saved and an animation retargeted to that skeleton, the preview mesh you changed it to is not displayed on the animation. ...

Crash in Standalone When Sub Anim Instance Uses Exposed Variable

Anim - May 23, 2018

When using a Sub Anim Instance node that uses an exposed variable and another exposed variable in the animation Blueprint that is set as the Instance Class in the Sub Anim Instance node, the editor ...

Keep State doesn't work when using an animation asset together with Anim BP

Anim - May 11, 2018

When using Keep State together with an Animation Blueprint on a Character, the Anim BP will override the Keep State and transition over to the idle animation as the animation in the slot no longer r ...

AnimSequence's play rate is doubled when in a SyncGroup

Anim - May 11, 2018

It is because that the RateScale is multiplied twice. First at UAnimSequenceBase::TickAssetPlayer : {{ const float PlayRate = Instance.PlayRateMultiplier * this->RateScale;}} Second at UAnimSeq ...

Connections Expand When Using Layered Blend Per Bone Node With Blend Weight Over 2

Anim - May 9, 2018

When changing to the Blend Weight to a number greater than 2 the connections between nodes starter to blur in the anim graph. Connections become ever more distorted when zooming out of anim graph. ...

Event Blueprint Initialize Animation Components are Null

Anim - May 2, 2018

When adding Components to an AnimBP, Components that are already in ACharacter, can be accessed no problem. Only "New" Components/Variables can't be accessed. ...

Show Planar Limit Does Not Show Constraints

Anim - Apr 25, 2018

Show Planar Limit does not display the constraints in the viewport of the animation Blueprint Constraints are visible in 4.18.3 ...

Show Spherical Limit Does Not Show Constraints

Anim - Apr 25, 2018

Show Spherical Limit does not display the constraints in the viewport of the animation Blueprint Constraints are visible in 4.18.3 ...