Connections Expand When Using Layered Blend Per Bone Node With Blend Weight Over 2

Anim - May 9, 2018

When changing to the Blend Weight to a number greater than 2 the connections between nodes starter to blur in the anim graph. Connections become ever more distorted when zooming out of anim graph. ...

Event Blueprint Initialize Animation Components are Null

Anim - May 2, 2018

When adding Components to an AnimBP, Components that are already in ACharacter, can be accessed no problem. Only "New" Components/Variables can't be accessed. ...

Show Planar Limit Does Not Show Constraints

Anim - Apr 25, 2018

Show Planar Limit does not display the constraints in the viewport of the animation Blueprint Constraints are visible in 4.18.3 ...

Show Spherical Limit Does Not Show Constraints

Anim - Apr 25, 2018

Show Spherical Limit does not display the constraints in the viewport of the animation Blueprint Constraints are visible in 4.18.3 ...

Animation Loops with Non Looping Blendspace When a Sync Marker is Used

Anim - Apr 24, 2018

Animations loop when a sync marker is applied to an animation that is being used in a blendspace even when it is not set to loop in the Animation Blueprint(Blendspace node is not set to loop) ...

Show Angular Limits for Anim Dynamics Node Does Not Show Constraints

Anim - Apr 18, 2018

Angular limits do not display in the viewport of the animation Blueprint Screenshots attached show expected verses results Issue does not occur in 4.18.3 Also a problem for FN: FORT-81258 ...

The CopySkinnedModelData() function is no longer called from anywhere in the Engine

Anim - Apr 11, 2018

The CopySkinnedModelData() function is no longer referenced by any code in the Engine as of 4.19. The function should either be marked as deprecated or removed from the Engine. ...

Setting the name of a State or Conduit node to an extremely long string causes a crash

Anim - Mar 22, 2018

Setting the name of a State or Conduit node to an extremely long string causes a crash This issue is not a regression. ...

Per Poly Collision Not Updating

Anim - Mar 22, 2018

Per poly collision does not update/follow the mesh when the mesh is moved via Blueprint Does not occur in 4.18 ...

Crash Occurs When Deleting Virtual Bones that are Referenced in Post Process Anim Blueprint

Anim - Mar 22, 2018

When a post process anim Blueprint that uses a virtual bone is used in the Skeletal Mesh and the virtual bone is deleted from the skeleton, crash occurs -The Post Process Anim Blueprint is set in ...