Crash When deleting an animation state while it is open in other tab

Anim - Animation - Dec 18, 2018

When deleting a state in a state machine while the state is open in another tab the editor will crash ...

[CrashReport] UE4Editor_Engine!CropRawTrack() [animsequence.cpp:1798]

Anim - Animation - Dec 14, 2018

Comment from user in crash groupTried to delete frames in an animation ...

Animation Rate Scale does not appear to have an affect when blending an animation with two different Rate Scales

Anim - Animation - Dec 14, 2018

Rate Scale does not appear to have an effect when using a blend space that blends an animation with two separate Rate scales. ...

Creating Anim Montage drops a frame(s)

Anim - Animation - Dec 13, 2018

When creating an animation montage, it appears that frames can be lost. ...

Animation metadata with an instanced subobject will display "Multiple Values" for all fields when recompiled

Anim - Animation - Dec 13, 2018

Animation metadata doesn't seem to properly support metadata with instanced subobjects, and breaks upon recompile when the data is reserialized. This seems similar to UE-42066 and the other issues l ...

Engine crashed during Animation Blueprint compilation with Blend Multi node

Anim - Animation - Nov 30, 2018

Engine crashes if Blend Multi node output is connected to final transition node, and no input is connected to Blend Multi node input parameters. [Image Removed] ...

Culling for child meshes do not update when using a Master Pose Component

Anim - Animation - Nov 15, 2018

Child meshes bounds location does not appear to update when the parent mesh's location is changed when using a master pose. ...

Random Sequence Player has a first Pop in animation during Play In editor

Anim - Animation - Nov 1, 2018

It seems that the first time an animation is played, the character pop into place. ...

Preview Mesh for Skeleton/Animation can't be saved correctly

Anim - Animation - Aug 23, 2018

It seems that preview meshes of Skeleton/Animation can't be saved correctly. I had changed a preview mesh and had saved it, but after reopening the project, the setting was ignored and the preview ...

Root Motion interpolation is incorrect when use URO

Anim - Animation - Aug 3, 2018

According to Licensee's report, Root motion is incorrect when use URO. I Investigated, in the case of "Montages Only" become TrailMode in URO. Normally Animation Interpolation has implementation, ...