Sharing TransitionRule of multiple AnimStateTransitionNode, when AnimBP is opened it becomes dirty

Anim - Animation - Dec 15, 2017

Sharing transition rule it will be Dirty when AnimBP opens. When AnimBP is open, "if(BoundGraph->GetOuter () != Node)" is true in FBlueprintEditorUtils::UpdateOutOfDateCompositeWithOuter, BoundGrap ...

If the entry of State Machine of AnimBP directly connect a state which has another state machine, a crash will occur when changing parameters of AnimBP

Anim - Animation - Dec 14, 2017

If you directly connect a state which has another state machine to the entry of State Machine of Animation BP, a crash will occur when changing parameters. If you connect an empty State to an Entry ...

[CrashReport] UE4Editor_Engine!FBoneContainer::GetParentBoneIndex() [bonecontainer.cpp:273]

Anim - Animation - Nov 21, 2017

This is a common crash coming out of the 4.18 release. User Descriptionsnow it crashes every time I click the "Two Bone IK" node. Hmmm... Source Context 261 int32 FBoneContainer::GetParen ...

Crash on opening a pose asset after reloading a skeletalMesh with bone name changes

Anim - Animation - Nov 6, 2017

Opening an old pose asset can crash the editor if the skeleton it uses gets updated. ...

[CrashReport] UE4Editor_AnimGraph!FCSPose<FCompactHeapPose>::GetComponentSpaceTransform() [bonepose.h:533]

Anim - Animation - Nov 2, 2017

This is a trending crash coming out of the 4.18 release and may be a regression. Users have not provided any details about their actions when the crash occurred. Source Context 528 template ...

Engine Crashes When SubAnimInstance is set up and Master Sequence is Set to Spawnable

Anim - Animation - Oct 20, 2017

Engine crashes when CharacterBP is dragged into the Shots track and Spawnable is checked and unchecked when character animation Blueprint has a SubAnimInstance set up. ...

Crash caused by character referencing a reparented AnimBP

Anim - Animation - Oct 18, 2017

Placing a character that reference to a reparented AnimBP(created as a child of thirdperson, then reparented to AnimInstance) crashes editor after reopening the project. If you already had that charac ...

Warning on compiling Sub Anim Instance node with connection to exposed variable

Anim - Animation - Oct 10, 2017

When compiling an animBP with a Sub Anim Instance node with a connection to an exposed variable, warning will be displayed. When there is no connection to the Sub Anim Instance node, no warning wi ...

[CrashReport] UE4Editor_Persona!FBoneDescription::SetScore() [bonemappinghelper.h:31]

Anim - Animation - Sep 14, 2017

This is a somewhat common crash that appears to occur only in 4.17.1 (possible regression?). Users have not provided any description of their actions when the crash occurs. Source Context 20 ...

Anim curves default back to 0.f instead of material default

Anim - Animation - Sep 13, 2017

This seems to be a regression of OR-34563? Difficult to say. Originally reported here: https://udn.unrealengine.com/questions/391665/animcurve-parameter.html ...