Skeletons don't cook in a deterministic way

Anim - Animation - May 11, 2017

The "Rifle_Skeleton" asset in ShooterGame doesn't cook deterministically, and as such is always included in patches. Possible regression of UE-34834 ...

Audio in animation editor does not work properly

Anim - Animation - Apr 21, 2017

There are multiple issues with the code at present 1) The animation preview world listener is not updated. This can be solved with the following override on AnimationEditorViewportClient (Following ...

Drag and drop to replace animation only works on certain samples in Blendspace

Anim - Animation - Apr 20, 2017

In a blend graph, the user can only use drag and drop to replace certain samples. ...

Montage Section bars render behind black lines in timeline

Anim - Animation - Apr 17, 2017

REGRESSION: No, this also occurs in 4.15. In the montage editor, the gree montage section bars render behind the black lines of the timeline, making them hard to see. ...

Pose is not updating when additive is applied

Anim - Animation - Apr 14, 2017

When the user applies an additive base pose to a pose asset, the mesh does not update in viewport. This issue occurs in 4.15 and 4.16. ...

Deleting curve from Pose Asset sets mesh back to default pose

Anim - Animation - Apr 14, 2017

REGRESSION: Yes. Issue occurs in 4.15, but does not occur in 4.14.3 When the user deletes a curve from a pose asset, the mesh will revert to default pose, even if it was showing a pose. The Pose' ...

Crash closing animation blueprint after compile

Anim - Animation - Apr 11, 2017

Crash occurs when the user closes an animation blueprint after compiling it. This does not occur in Main. ...

Retarget manager missing scroll bar

Anim - Animation - Apr 6, 2017

REGRESSION: Yes, does not occur in 4.15 In the Retarget Manager, the scrollbar for the Set up Rig section is missing. ...

State machines get re-initialized after a montage has played

Anim - Animation - Apr 3, 2017

One idea was to add an option to Slot node to 'keep alive' the input pin, to avoid re-init like this. ...

Animation System relies on FindFunctionByName which is not thread safe.

Anim - Animation - Mar 29, 2017

Currently, there are several places in FAnimInstanceProxy and FAnimNode_Base (and derived classes) that rely on FindFunctionByName in order to resolve transitions, evaluate pins, etc. This can happ ...