Editor Crashes when creating a function in Child Anim Blueprint

Anim - Animation - Mar 16, 2017

Editor Crashes when creating a function in Child Anim Blueprint. Regression: This issue did NOT occur in 4.13.2 Binary build ...

Camera turn rate in animation editor seems higher than it is in level viewport

Anim - Animation - Mar 14, 2017

In the animation editor, the viewport camera's turn rate seems very high, higher than the level editor's viewport camera. This makes it fairly easy to turn the camera a little too much, resulting i ...

2D Blendspace breaks when aligning samples in a straight line

Anim - Animation - Mar 9, 2017

2D Blendspace breaks when aligning samples in a straight line Regression: YES Worked: 3249277 (4.14.3) Broken: 3299760 (4.15.0) ...

Crash after clearing the animation from a sample point in a 1D Blendspace

Anim - Animation - Mar 8, 2017

Regression: YES, sort of. The ability to change the animation from a dropdown didn't exist in 4.14 Error message: Fatal error: [Link Removed] [Line: 160] Ran out of memory allocating 51539607528 ...

Crash in Hand IK Retargeting with two entries under "IKBones to Move"

Anim - Animation - Feb 28, 2017

Crash in Hand IK Retargeting with two entries under "IKBones to Move" Only seems to happen when you have a hand bone in the second slot of "IKBones to move" ...

Crash adding an AnimComposite to itself

Anim - Animation - Feb 24, 2017

Error message: Stack overflow - code c00000fd (first/second chance not available) Source Context: 74 void UAnimComposite::GetAnimationPose(FCompactPose& OutPose, FBlendedCurve& OutCurve, c ...

Mesh Overlay always lags behind actual selection

Anim - Animation - Feb 21, 2017

Mesh Overlay always lags behind actual selection. Workaround: Use the skeleton tree to select bones. ...

AnimBP Palette is blank on existing AnimBPs

Anim - Animation - Feb 20, 2017

AnimBP Palette is blank on existing AnimBPs ...

"Update Rate Optimization" causes changes to root motion behavior

Anim - Animation - Feb 17, 2017

"Update Rate Optimization" causes changes to root motion behavior ...

TimeRemaining doesn't work when animation has a negative play rate

Anim - Animation - Feb 16, 2017

TimeRemaining doesn't work when animation has a negative play rate ...