Undoing a curve editor change removes current selection

Anim - Sequencer - Feb 9, 2021

Undoing a curve editor change removes current selection ...

Using Select Objects in Sequencer Scripting only selects one object

Anim - Sequencer - Feb 8, 2021

Select Objects calls FSequencer::SelectObject which empties the selection before selecting an object, so Select Objects can only select one object at a time, despite taking an array of object bindin ...

Set view range scripting functions will not update timeline UI

Anim - Sequencer - Feb 4, 2021

Using the scripting functions to set the view range of a sequence will not update unless the sequence is re-opened. Usual updates for scripting issues like locking and unlocking the sequence don't w ...

Recording Media bundle in Take Recorder creates unsavable sequence

Anim - Sequencer - Feb 4, 2021

Recording a media bundle will create a reference to a Synth sound on the Media Sound Component that will prevent the sequence from saving properly. This can be worked around by saving as a possessab ...

Removing a transform track from the sequencer will no longer clean up spawnable actor when the sequencer is closed

Anim - Sequencer - Feb 1, 2021

Note : Reopening the level sequence causes ensure failed. (also see callstack) LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: Ensure condition failed: InstanceRegistry->I ...

SetConstraintBindingID of ConstraintSection on Sequencer cannot be set from Blueprint

Anim - Sequencer - Jan 28, 2021

The SetConstraintBindingID of the ConstraintSection on the Sequencer is the BlueprintPure function. The licensee is trying to parent and child objects on the Sequencer using sequencer scripting, and ...

Editor crash when modifying Skeletal Animation Section of an unsaved additive animation

Anim - Sequencer - Jan 27, 2021

Unsaved animations can cause the editor to crash if they are in a sequence, if the sequence evaluates them after an edit.  ...

Actor Sequence Component doesn't work when actor is spawned in runtime

Anim - Sequencer - Jan 27, 2021

It works in the PIE and standalone mode. But after packing the build, the animation won't start in runtime. ...