Cryptomatte implementation only looks at the HActor hitproxy type which is a different type than ISMs which use HInstancedStaticMeshInstance. ...
Landscapes should not be able to be animated in sequences, and should not appear as options for sources in take recorder. ...
It looks like the Actor's Binding information has not been saved successfully. ...
Add contents of the zip file to your 4.26 project. Open the level sequence. EXPECTED: It shoudln't crash. Log will print saying that it removed some animation sections. ...
There is the potential for a crash when adding a key through the details panel. In cases where there is no crash the key is not added. ...
This class is needed for FBX importing through blueprints. It needs the BlueprintType class specifier. ...
This feature works fine on Runtime and is spawned to Sublevel. And, once we save the Level, it will be spawned actor to a sublevel even on the Editor. ...
Found from AnswerHub: https://answers.unrealengine.com/questions/1005466/view.html ...
https://answers.unrealengine.com/questions/1003504/loadsequence-and-where-is-setplaybackposition.html ...
Spawnable templates can reference other spawnables. These references will be unstable due to the nature of spawnables, and the level reference can lead to unexpected behavior. ...