Cannot create FBXEportOption in blueprints

Anim - Sequencer - Jan 5, 2021

The class UFbxExportOption is not specified as a blueprint type, so it cannot be constructed in blueprints. This class is needed for exporting FBX files from a sequence, which means this functionali ...

Actor Sequences don't play on spawned actors in cooked games

Anim - Sequencer - Dec 14, 2020

Actor sequences do not play on spawned actors in cooked builds. ...

Unable to play level sequences or actor sequences while the game is paused

Anim - Sequencer - Dec 7, 2020

This is caused by several failures in the custom ticking and update logic for level and actor sequences. A possible solution is shelved in 14859265, but will need testing with all known cases of pau ...

Regression: External owned Spawnable object disappears when the sequencer movie is finished.

Anim - Sequencer - Nov 26, 2020

Regression: external owned spawned actors stays in 4.25 & 4.25 plus but it is removed from 4.26P5, 4.26P6, 4.26P7 ...

Adding a track for a string property through sequence scripting causes the property track to be named "Strings"

Anim - Sequencer - Nov 20, 2020

Property tracks rely in the default display name for naming in the UI. String tracks have their own override for the default display name getter (UMovieSceneStringTrack::GetDefaultDisplayName) which ...

Ensure when closing PIE during Level Sequence playback with spawnables in a streamed level

Anim - Sequencer - Nov 16, 2020

When a spawnable is spawned in a streamed level, exiting PIE will cause an ensure, because the world is not valid on the actor.  ...

Movie Render Queue renders are not displaying Landscapes

Anim - Sequencer - Nov 4, 2020

When creating a Movie Render Queue render with a landscape the render does not display the landscape. This issue is occurring in 4.26 Binary CL 14627614 This issue is NOT occurring at 4.25. Binary ...