SetConstraintBindingID of ConstraintSection on Sequencer cannot be set from Blueprint

Anim - Sequencer - Jan 28, 2021

The SetConstraintBindingID of the ConstraintSection on the Sequencer is the BlueprintPure function. The licensee is trying to parent and child objects on the Sequencer using sequencer scripting, and ...

Editor crash when modifying Skeletal Animation Section of an unsaved additive animation

Anim - Sequencer - Jan 27, 2021

Unsaved animations can cause the editor to crash if they are in a sequence, if the sequence evaluates them after an edit.  ...

Actor Sequence Component doesn't work when actor is spawned in runtime

Anim - Sequencer - Jan 27, 2021

It works in the PIE and standalone mode. But after packing the build, the animation won't start in runtime. ...

[Feature Request] Cryptomatte for Foliage

Anim - Sequencer - Jan 25, 2021

Cryptomatte implementation only looks at the HActor hitproxy type which is a different type than ISMs which use HInstancedStaticMeshInstance. ...

Landscape can be added as a source in take recorder

Anim - Sequencer - Jan 25, 2021

Landscapes should not be able to be animated in sequences, and should not appear as options for sources in take recorder.  ...

Attach track in the Audio track of Level Sequence becomes Unresolved Binding when the Editor is restarted.

Anim - Sequencer - Jan 22, 2021

It looks like the Actor's Binding information has not been saved successfully. ...

Sequence with null skeletal track sections crashes on load

Anim - Sequencer - Jan 21, 2021

Add contents of the zip file to your 4.26 project. Open the level sequence.  EXPECTED: It shoudln't crash. Log will print saying that it removed some animation sections. ...

Failure to add key and potential crash when adding keyframe to sequence through details panel

Anim - Sequencer - Jan 21, 2021

There is the potential for a crash when adding a key through the details panel. In cases where there is no crash the key is not added.  ...

UMovieSceneUserImportFBXSettings is not a blueprint type.

Anim - Sequencer - Jan 20, 2021

This class is needed for FBX importing through blueprints. It needs the BlueprintType class specifier. ...

Spawning a Spawnables to a sub-level on the sequencer will spawn to Persistent Level in the case of Editor

Anim - Sequencer - Jan 18, 2021

This feature works fine on Runtime and is spawned to Sublevel. And, once we save the Level, it will be spawned actor to a sublevel even on the Editor. ...