LogUObjectGlobals:Warnings when recording with Sequencer Recorder

Anim - Sequencer - Feb 1, 2017

Warnings occur when recording a new sequence in Sequence Recorder This is not a regression, since it happens in 4.14.3 Warnings:LogUObjectGlobals:Warning: Guid referenced by ThirdPersonCharacter_C ...

Time snapping interval is not updating the timeline in UMG Sequencer

Anim - Sequencer - Jan 30, 2017

Changing the time snapping interval in UMG Sequencer doesn't seem to update the timeline. It appears to stay as though it is being snapped by time rather than frames. This is a Regression from 4.1 ...

STARTMOVIECAPTURE no longer works in a single player game

Anim - Sequencer - Jan 27, 2017

STARTMOVIECAPTURE no longer works in a single player game [Link Removed] looked into the code and found that it's in the EditorServer code. We tried it with two players and then it appears to work ...

Sequencer does not refresh on creating a new camera if Default Property Tracks is empty

Anim - Sequencer - Jan 24, 2017

If CineCameraActor's Default Property Tracks setting is empty, doing add camera in sequencer does not update the content of Sequencer. One needs to close then reopen Sequencer to see the added Camer ...

Deleting audio subtrack deletes the entire track

Anim - Sequencer - Jan 20, 2017

Noticed that deleting audio subtrack deletes the entire track. This also appear to happen to affect any property on the track. If I make it inactive or lock it that property applies to each subtrac ...

Auto-Play doesn't work on keyed actors in a sub-level using Initially Loaded and Visible (Packaged Game Only)

Anim - Sequencer - Jan 19, 2017

Auto-Play doesn't work when keying actors in a sub-level using Initially Loaded and Visible (Packaged Game Only) In the attached project, the only item in the persistent level is the Sequence Actor ...

Last frame of sequence does not render out.

Anim - Sequencer - Jan 19, 2017

Noticing that the last frame of a sequence does not render out properly. ...

Events on frame 0 fire twice

Anim - Sequencer - Jan 17, 2017

Regression - does not occur in 4.13.2 or 4.14.3 Does occur in Dev-Sequencer ...

Animations that overlap and blend together break when undoing

Anim - Sequencer - Jan 16, 2017

The animations will blend together forming one animation and works fine until you undo and separate the animations that were put together. Causing animations to break. p.s. Sorry for long video, 0: ...

SequencerActor tag getting added multiple times to a spawnable actor

Anim - Sequencer - Jan 16, 2017

A Spawnable actor gets "SequencerActor" tag on spawn, but this tag addition does not seem to check already assigned tag(s). So the actor can receive SequencerActor tags multiple times. ...