New Visibility Track creates an offset Visible(0) track in Sequencer

Anim - Sequencer - Jan 14, 2017

The new Level Visibility track creates a Visible track that appears that it is created in the middle of the sequencer tracks. You are able to move the Visible track up flush with the timeline by cl ...

Cine camera should not be locked to just using circleDOF

Anim - Sequencer - Jan 13, 2017

https://answers.unrealengine.com/questions/546793/using-other-dof-methods-in-sequencer.html ...

Material gets reset once despawned when using skeletalmesh component/spawnable

Anim - Sequencer - Jan 13, 2017

In 4.14, 4.15 and main, material change for a spawnable actor with a skeletalmesh component gets reset once despawned. This seems to be similar to [Link Removed]. Similar to [Link Removed] ...

Anim notify gets skipped when clips are placed next to each other

Anim - Sequencer - Jan 12, 2017

If a sequence has two clips(of a same animation) placed next to each other, some of the anim notifies do not seem to be called. In 4.14, the middle notifies are skipped (e.g. notifyBegin/1st clip ...

Tracks remain collapsed when adding audio/animations

Anim - Sequencer - Jan 11, 2017

Tracks remain collapsed when adding audio/animations ...

Cannot select keys and audio tracks at the same time

Anim - Sequencer - Jan 5, 2017

Cannot select keys and audio tracks at the same time ...

Play Rate does not affect audio tracks

Anim - Sequencer - Dec 30, 2016

Play Rate does not affect audio tracks. Slowing the play rate also causes the audio tracks to repeat with an offset. Note: This is working straight from a Sound Wave. If you use a sound cue, the ...

Level Visibilty track in Sequencer does not play in PIE

Anim - Sequencer - Dec 29, 2016

When setting the Sublevels hidden in Sequencer, the sublevels become hidden in the viewport, but does not hide when it is played in PIE. To test if the sequence played at start, I added a cube to t ...

Playing sequences in reverse snaps after sequence has first ran

Anim - Sequencer - Dec 29, 2016

I first came across this bug when I was working with Actor Sequences and noticed that the door I had opening would snap back when I tried to close it. Later I discovered that the issue was with play ...

Copying and Pasting transform tracks creates a second transform track in Sequencer

Anim - Sequencer - Dec 19, 2016

When testing the new features in 4.15, i noticed that when copying and pasting a transform track in Sequencer, and pasting the transform track to an actor, it adds another transform track rather tha ...