Character mesh does not stay with its skeleton when exporting a sequence to maya

Anim - Sequencer - Aug 24, 2016

Character mesh does not stay with its skeleton when exporting a sequence to maya ...

Editor freezes when rendering directly to C:\ from Sequencer

Anim - Sequencer - Aug 24, 2016

Editor freezes when rendering directly to C:\ from Sequencer Unable to confirm, but I suspect this could be directly related to the drive being an SSD. The user cannot render to their C:\ and D:\ ...

Camera is flipped when keying from negative to positive Crane Pitch

Anim - Sequencer - Aug 19, 2016

Camera is flipped when keying from negative to positive Crane Pitch ...

Crane Yaw value affects attached Camera Rotation

Anim - Sequencer - Aug 18, 2016

Crane Yaw value affects attached Camera Rotation. My expectation is based on the fact that Crane Pitch leaves the camera level ...

Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track

Anim - Sequencer - Aug 18, 2016

Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track ...

Sequencer Auto-key will incorrectly place a key for rotation if the object's rotation is not between -180 and 180

Anim - Sequencer - Aug 17, 2016

Sequencer prefers rotation to be specified between -180 and 180, while the details panels prefer between 0 and 360. When auto-key is on, sequencer will add a key that does this conversion despite th ...

Cine Camera Actor as Component within Blueprints missing Lookat Tracking Options

Anim - Sequencer - Aug 17, 2016

Using a Cine Camera actor as a component in blueprints does not expose the Lookat Tracking settings. If you simply place a Cine Camera actor within your scene taken from the 'Modes' tab, you will s ...

Timeline marker snaps to nearest frame on mouse up

Anim - Sequencer - Aug 16, 2016

Scrubbing through frames in the timeline the cursor snaps to a frame next to the current location on mouse up. ...

Import FBX Camera with 90 degree rotation

Anim - Sequencer - Aug 15, 2016

The FBX Import into Sequencer currently assumes that the camera has a rotation axis of 0, -90, 0. This assumption shouldn't be there. For example, currently this works: 1) From Sequencer, export a ...