Adding an actor with a default property track immediately after opening a sequence will crash the editor

Anim - Sequencer - Aug 14, 2020

If an actor has default property tracks set up in the Project Settings, adding that actor to a level sequence through C++ will crash the editor. This seems to stem from the creation of the default p ...

Stepped animations do not align with level sequences when playing at the same frame rate

Anim - Sequencer - Aug 13, 2020

Stepped animations will not evaluate at the same frames as the level sequence it's in even when they are both at the same frame rate.  ...

Importing camera FBX through Python will not import focal length

Anim - Sequencer - Aug 12, 2020

Importing a camera's FBX through Python will not import a camera's animated focal length. ...

Crash copying Geometry Cache Track in Sequencer

Anim - Sequencer - Aug 6, 2020

Geometry cache section  will crash in PostLoad when track is copied. See UDN for alternative repro steps and more info on attached repro project. ...

All console variables overridden in Movie Render Queue are set to 0 after the render queue runs

Anim - Sequencer - Aug 4, 2020

All console variables overridden in Movie Render Queue are set to 0 after the render queue runs. It's because all cached previous console variables are reset to 0 just before they are written back ...

Default property track settings for Spot Light OuterConeAngle don't work

Anim - Sequencer - Aug 4, 2020

The outer cone angle will not have a default track created for it when it's added as a default property in the project settings. This seems to stem from the property having a setter function, and be ...

FBX exporting from Sequencer is inconsistent when both an object and one of its components have a transform track

Anim - Sequencer - Jul 30, 2020

When both an object and one of its components have transform tracks, exporting to an FBX will have inconsistent results.  ...

Duplicating event section will break binding after editor re-open

Anim - Sequencer - Jul 20, 2020

Duplicating an event trigger or repeater section will break the binding when restarting the editor. ...