[CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2153]

Anim - Sequencer - Jun 3, 2016

Really close to the repro steps for [Link Removed] Same repro steps produced the following Buggs along with this one: [Link Removed] [Link Removed] Error message: Fatal error: [Link Removed] [Lin ...

After compile, spawnable actor is stuck in spawned state

Anim - Sequencer - Jun 3, 2016

After compile, spawnable actor is stuck in spawned state ...

Sequencer renders events affecting UMG twice

Anim - Sequencer - Jun 1, 2016

Sequencer renders events affecting UMG twice ...

Adjusting play speed for animation causes notifies to trigger multiple times

Anim - Sequencer - May 31, 2016

Adjusting play speed for animation causes notifies to trigger multiple times. Creates a stuttering effect. ...

Notifies are retriggered on loop of an animation in Matinee/Sequencer

Anim - Sequencer - May 31, 2016

Notifies are retriggered on loop of an animation in Matinee/Sequencer. This occurs during Sequencer Editor playback and when playing in game. ...

Level sequence updates more than once per frame when content editors are open

Anim - Sequencer - May 27, 2016

When content editors are open, they cause sequencer to be updated more than once per frame. This causes animations running in PIE to play faster than expected. Licensee provides code for a potential ...

Components attached via AttachToComponent do not animate correctly when recorded by sequencer

Anim - Sequencer - May 25, 2016

When an actor is attached by the root to a bone of a skeletal mesh through the use of the "AttachToComponent" function in code, it will not follow animations when being recorded by the Sequencer Rec ...

[CrashReport] UE4Editor_Engine!FAVIWriterWin::Initialize() [aviwriter.cpp:239]

Anim - Sequencer - May 24, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 224 225 hr = Graph->AddFilter(CaptureFilter, L"Capture"); 226 if ...