Take recorder does not record camera or spring arm component transforms on player character

Anim - Sequencer - May 4, 2020

Component transforms for player characters don't seem to be recorded in take recorder. ...

Disable "Deferred Rendering" option in Movie Render Queue doesn't work

Anim - Sequencer - May 4, 2020

Disable "Deferred Rendering" option in Movie Render Queue doesn't work and still renders the deferred pass. Currently you have to delete the Deferred Render config option completely to get the expec ...

Movie Render Queue renders UMG Scale Boxes incorrectly

Anim - Sequencer - Apr 28, 2020

Scale boxes renders incorrectly when rendered with the Movie Render Queue. Scale box seems to work fine in a normal viewport and normal Sequence render. UDN: https://udn.unrealengine.com/questions ...

Crash when opening a sequence with an additive control rig track

Anim - Sequencer - Apr 27, 2020

The editor crashes when opening a sequence with an additive control rig track ...

Sequencer Export to FBX file framerate is always 30fps, regardless of playback rate in Sequencer

Anim - Sequencer - Apr 24, 2020

This issue can cause problems for developers who are operating at framerates that aren't 30fps (eg 24).  In Sequencer: [Link Removed] In Maya: [Link Removed] ...

Set end frame has incorrect bounds type

Anim - Sequencer - Mar 31, 2020

When calling Set End Frame the TRangeBound type defaults to inclusive causing the range to go from [0, 50) to [0, 50]. This causes the section to last for one frame longer than it should. ...

Crash When Opening a DataTable Based Off a Struct With a Timecode Variable

Anim - Sequencer - Mar 30, 2020

When a datatable is based off a struct with a timecode variable it will crash when opening. Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9631420, 4.25 Preview 4 CL#12366721, 4.26 CL#12123513 ...

Importing camera FBX into subsequence loses focal length

Anim - Sequencer - Mar 27, 2020

Importing a camera FBX into a sub sequence will not copy focal length animation.  ...

Filter window does not open in Curve Asset Editor

Anim - Sequencer - Mar 27, 2020

The filter window does not open in the curve asset editor. It appears that no tab manager is provided when creating the curve asset editor's SCurveEditorPanel in FCurveAssetEditor::SpawnTab_CurveAss ...

Spawnable empty actor loses components after editor restart

Anim - Sequencer - Mar 19, 2020

Empty actor spawnables do not have any components after an editor restart. ...