Hot reload of QAGame hangs the editor

Audio - Oct 25, 2017

Any game module containing subclass of USoundWaveProcedural will hang after hot reload completes. QAGame defines UQASynthGenerator, which inherits USoundWaveProcedural. ...

AudioComponent generated by SpawnSoundAtLocation is can't destroy with DestroyComponent.

Audio - Oct 25, 2017

AudioComponent generated by SpawnSoundAtLocation is can't destroy with DestroyComponent. When AudioComponent is generated, "AudioComponent-> bAllowAnyoneToDestroyMe" must be "True". ...

[CrashReport] UE4Editor_Engine!FSoundConcurrencyManager::RemoveActiveSound() [soundconcurrency.cpp:545]

Audio - Oct 5, 2017

This is a common crash that has occurred since at least 4.15. The callstack is similar to UE-42649, which was resolved in 4.16. User Descriptionsdisable sound concurrency Source Context 537 ...

Virtualized Silent Sounds "Pop" When Played With New Mixer

Audio - Sep 27, 2017

-Could not reproduce and only happens in the project linked below -Tested in 4.16 and Preview 4.18 and this can not be heard -Does not look like the .ini file is the cause of the issue -Other soun ...

CLONE - Project does not cook with actors containing ModularSynth component

Audio - Sep 13, 2017

A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...

Project does not cook with actors containing ModularSynth component

Audio - Sep 11, 2017

A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...

Disabling audio during play causes Editor to hang

Audio - Aug 29, 2017

The editor hangs when disabling the current audio device that is in use if the editor is currently playing sound ...

Project Fails to Package for Windows with Steam Audio Plugin Enabled

Audio - Jun 2, 2017

Projects fail to package for Windows when the Steam Audio Plugin is enabled. Errors: UATHelper: Packaging (Windows (64-bit)): xgConsole: MatTest-SteamAudio.lib(Module.SteamAudio.cpp.obj) : error LN ...

Sound cue will ignore sound mix settings if settings are called in game instance

Audio - May 31, 2017

When using a Game instance to modify the sound in the editor the sound will ignore settings made by game instance. This issue appears to be occurring only in the editor, as running the game in stand ...

Mac defaults to device 0 for new Audio Mixer

Audio - May 30, 2017

Users are pointing out issues with the new Audio Mixer on Macs. We have already responded on the forum post and are aware of its current state. One user has identified the issue with "default macOS ...