Master Sound Class Volume Changes not Propagating to Child Sound Classes

Audio - Oct 20, 2016

Changing the volume of the Master sound class does not propogate to children when using the 'Set Sound Mix Class Override' node within blueprints. ...

Set Sound Mix Class Override still Playing Sounds in Certain Conditions

Audio - Oct 7, 2016

When using the Set Sound Mix Class Override within blueprints, the playback of any subsequent sounds seems offset or incorrect. This is apparent when using a Delay node. ...

Crash when garbage collecting a deleted AudioVolume

Audio - Sep 28, 2016

It appears that the actor isn't properly destroyed until the exit, despite being deleted. By that time, the root component (the brush) has already been destroyed, thus when it's accessed in AAudioVo ...

Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE

Audio - Sep 28, 2016

Real Time Audio stops playing sounds after exiting PIE with the 'Enable Sound' option disabled. The tooltip states, "Whether to play sounds while in a Play in Editor session." This setting does no ...

VOIP Steam recieved audio will be affected by any Audio FX the player is standing in when receiving the audio.

Audio - Sep 16, 2016

If the player is standing in an area that adjusted audio, VOIP audio will also be affected. ...

Spatialization no longer occurs when Non-Spatialized Radius is set above 0

Audio - Sep 13, 2016

Audio spatialization no longer occurs when Non-Spatialized Radius is set above 0 in a sound actor (instance or in a sound cue). I could not reproduce this issue in UE4/Main. ...

Undo in sound cue editor does not undo looping changes.

Audio - Sep 13, 2016

When using undo in the Sound Cue Editor to undo the looping check the editor switches focus to the output node and does not undo the looping check. ...

Dialog Subtitles randomly Disappear or Display out of Sync

Audio - Sep 8, 2016

Dialog Subtitles display out of order or disappear when called to the screen. The users reporting the issue believe this could be due to the priority of the Sound Waves conflicting with one another ...

Sounds not obeying Audio Volume Ambient Zone Settings

Audio - Aug 31, 2016

Exterior Ambient Zone Settings are ignored by sounds played that are placed within the Audio Volume. As the documentation suggests, Ambient Zones define how Sound Actors located inside the associat ...

"Stat SoundCues" lists inaudible sounds

Audio - Aug 26, 2016

REGRESSION: YesWORKING: 3039270 (4.12.5)BROKEN: 3095848 The "Stat SoundCues" command lists all sound actors in the level, even if it's not heard by the user. In 4.12, it only listed those that wer ...