//UE4/Main: Step 'Compile UE4Game Win64' - ComponentVisualizers Error

Audio - Mar 23, 2017

[Link Removed]ERROR: UEBuildBinary not set up for module ComponentVisualizers ...

Deadlock in FXAudio2Device::UpdateAudioClock() whenever a KVM is used to switch to another input

Audio - Mar 7, 2017

I have 3 machines with one set of keyboard, mouse, and monitors. Switching between machines is required during long running tasks such as cooking. ignore-Switch ...

Sound Mixes not working on Mac

Audio - Feb 9, 2017

Sound Mixes do not seem to work for Macs. In this particular case I used the Push Sound Mix blueprint node to affect the currently playing sound in the level. This same project works fine on Window ...

EDL errors trying to load audio assets in a cross compiled package of Infiltrator Demo

Audio - Feb 1, 2017

Here's an example of the errors I'm seeing:LogSerialization:Error: Attempt to sync load bulk data with EDL enabled (LoadDataIntoMemory). This is not desireable. File ../../../InfiltratorDemo/Content ...

Packaged VehicleGame loses in game music and other audio elements after selecting restart track via pause menu

Audio - Jan 19, 2017

I wasn't sure how to get additional audio logging and asked around, but could not get the commands for what I need. I'm waiting on our Audio SME to come in (different time zone) to see how I can get ...

MIDIDeviceController.h causes compilation errors when included in an external module

Audio - Jan 16, 2017

When you attempt to access MIDIDeviceController.h in your own project, it'll fail when you include it. This is the main error, while the other is a syntax error: missing type specifier - int assume ...

Calling FAudioDevice::StopAllSounds from UEngine::CommitMapChange asserts

Audio - Jan 5, 2017

Per https://udn.unrealengine.com/questions/329261/stopallsounds-fails-check-with-level-streaming.html The audio threading work missed a case where an audio thread only function was being called fro ...

Stat Sounds behavior inconsistent after being brought up repeatedly

Audio - Dec 22, 2016

If the user runs the "stat sounds" command repeatedly over the course of multiple PIE sessions, there will be inconsistent behavior with when it appears on the screen. In the scenario given in the ...