Crash dragging Sound Wave onto Output node in Newly Created Empty Sound Cue

Audio - Aug 22, 2016

A licensee has reported a crash when dragging a Sound Wave onto the Output node within the Sound Cue editor. Regression? This crash does not occur on the 4.11.2 binary release CL-2946394 ...

Crash occurs when using Random Node and Branch within Sound Cue

Audio - Aug 22, 2016

A crash occurs when playing a Sound Cue with Random node used in conjunction with a Branch node. In the original report the user specifically mentions the crash does not occur if you have not opene ...

Procedural Sound Wave Fails to Play when returning 0 bytes in GeneratePCMData callback

Audio - Aug 2, 2016

Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, we need to return an empty buffer if the procedural sound wave doesn't ...

[CrashReport] UE4Editor_XAudio2!FXAudio2SoundSource::PrepareForInitialization() [xaudio2source.cpp:517]

Audio - Jun 24, 2016

joseph.w - attempting to PIE in advanced vehicle blueprint templateCrash when selecting pie ...

Crash when Deleting Concatenator Node while Playing Sound Cue

Audio - Jun 16, 2016

A crash occurs when deleting a Concatenator node while a Sound Cue is playing. Link to Crashreport [Link Removed] ...

VOIP does not work in NULL OnlineSubsystem in ShooterGame or QAGame.

Audio - Jun 3, 2016

VOIP does not work in networked projects. This was tested in QAGame and ShooterGame. We made sure to enable Voice in both the BaseEngine and DefaultEngine (in both projects). Ducking appears to w ...

When playing matinee, scrubbing can cause sound to keep playing when it isn't triggered

Audio - May 31, 2016

When playing matinee, scrubbing can cause sound to keep playing when it isn't triggered Note: This was entered as a bug to re-work the fix from the pull request found here: UE-27709 ...

Sounds set to loop continue to run after destroyed

Audio - Apr 27, 2016

Sounds set to loop continue to run after destroyed ...

.wav files with max concurrency count data outside proper range will crash editor when played

Audio - Apr 12, 2016

Editor crashes if a set of sound files provided by a user is played. This occurs in any project that the asset is migrated to. Frequency: 5/5 NOTE If the asset is exported outside of the editor ...

Sounds not Playing for 2nd Player Client when running in Local Multiplayer Splitscreen Mode

Audio - Apr 12, 2016

When playing in editor with splitscreen multiplayer enabled, player 2 is unable to hear sounds within his client window. This is tied to splitscreen and does not behave this way when two unique edi ...