Packaged VehicleGame loses in game music and other audio elements after selecting restart track via pause menu

Audio - Jan 19, 2017

I wasn't sure how to get additional audio logging and asked around, but could not get the commands for what I need. I'm waiting on our Audio SME to come in (different time zone) to see how I can get ...

MIDIDeviceController.h causes compilation errors when included in an external module

Audio - Jan 16, 2017

When you attempt to access MIDIDeviceController.h in your own project, it'll fail when you include it. This is the main error, while the other is a syntax error: missing type specifier - int assume ...

Calling FAudioDevice::StopAllSounds from UEngine::CommitMapChange asserts

Audio - Jan 5, 2017

Per https://udn.unrealengine.com/questions/329261/stopallsounds-fails-check-with-level-streaming.html The audio threading work missed a case where an audio thread only function was being called fro ...

Stat Sounds behavior inconsistent after being brought up repeatedly

Audio - Dec 22, 2016

If the user runs the "stat sounds" command repeatedly over the course of multiple PIE sessions, there will be inconsistent behavior with when it appears on the screen. In the scenario given in the ...

Fix pause flags when recycling sound sources

Audio - Dec 12, 2016

Issue is due to pause flags getting recycled when new sound sources are used from the sound source pool. This is a regression since 4.13, causing audio to pop. ...

Listener Position Not Updating when Debugging Sounds

Audio - Nov 18, 2016

Sounds with the 'Enable Listener Focus' setting checked are not updating the Listener Position when using the 'Stat Sounds' console command during play. ...

Attenuation Overrides Reset for Spatialize on Sound Cues after Upgrading to Newer Engine Version

Audio - Nov 17, 2016

A user on the AnswerHub has reported that a number of his sounds have had their Attenuation Override settings reset, more specifically the 'Spatialize' setting. I ran a few tests and discovered tha ...

Master Sound Class Volume Changes not Propagating to Child Sound Classes

Audio - Oct 20, 2016

Changing the volume of the Master sound class does not propogate to children when using the 'Set Sound Mix Class Override' node within blueprints. ...

Set Sound Mix Class Override still Playing Sounds in Certain Conditions

Audio - Oct 7, 2016

When using the Set Sound Mix Class Override within blueprints, the playback of any subsequent sounds seems offset or incorrect. This is apparent when using a Delay node. ...

Crash when garbage collecting a deleted AudioVolume

Audio - Sep 28, 2016

It appears that the actor isn't properly destroyed until the exit, despite being deleted. By that time, the root component (the brush) has already been destroyed, thus when it's accessed in AAudioVo ...