Crash when save the blueprint function variable that set the StringTable asset

Core - Apr 17, 2019

This issue doesn't crash in 4.21. It is rewritten as GIsSavingPackage = true in UPackage::(Save() when Blueprint is saved, but it's rewritten as false in 4.21. Workaround Do not set the String Tab ...

Incorrect number of parameters in empty Shipping version of the DrawDebugString() function signature

Core - Mar 26, 2019

The DrawDebugString() function has to versions. One is the actual function to display a string of debug text in non-Shipping builds, and the other is an empty function that is used in Shipping build ...

Crash occur package application which set the StringTable

Core - Mar 14, 2019

Crash occur the packaging application which has the title referencing StringTablem. When lunch the application with editor and standalone, it's not crash. It' not occur 4.20, and crash with 4.21 and ...

Hot reload can no longer be performed after adding an empty class to a Blueprint-only project

Core - Feb 7, 2019

Adding an empty code class to a Blueprint-only project prevents the project from being able to perform any hot reloads. When clicking the Compile button in the Editor, a warning is added to the log ...

Data Asset Deserialization crash after upgrading 4.19.2 to 421.1

Core - Feb 7, 2019

The User has provided an extensive log of their code base setup, and the process leading up to when the Assert occurs. "Our game mode & player state FSM are setup in a data driven manor using UDa ...

Crash occurs in PIE when an Actor calls a method in a UObject that attempts to modify an FString member of the UObject

Core - Jan 31, 2019

The Editor will crash in PIE when an Actor calls a method in a UObject that modifies some FString members in the UObject. In the Attached project, the UObject class contains two FString members and ...

ABSLOG command fails to parse properly if path includes a ) and does not contain a space

Core - Jan 22, 2019

A licensee has reported an issue where using ABSLOG results in some parsing issues with certain characters in path names. In this example, the issue is with ). If the Parse function ends up parsing ...

Modifying ShooterGame header file for faster compiling causes crash behavior.

Core - Jan 11, 2019

Using bFasterWithoutUnity and MinFilesUsingPrecompiledHeaderOverride, on ShooterGame.Build.Cs results in Engine crash. ...

Adding an Object to a Plugin using the C++ Class Wizard results in a compilation error.

Core - Jan 10, 2019

Adding an Object class to a plugin's module using the C++ Class Wizard results in a compilation error due to attempts to edit the new class' generated.h file during the initial compilation attempt. ...