[CrashReport] Assertion failed: GIsHotReload inside UObjectBaseUtility::GetOutermost()

Core - Jun 14, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: GIsHotReload [Link Removed] [Line: 564] Source Context: 103 ...

Attempting to build MinidumpDiagnostics with Visual Studio 2015 Update 2 results in failure

Core - Jun 7, 2016

When attempting to build the Minidump Diagnostics project from the UE4 source, it will fail if you're using Visual Studio 2015 Update 2. Please note that this does not occur in the base VS2015 or wi ...

A Function whose declaration is in a platform specific "If" block cannot be bound to a delegate

Core - Jun 3, 2016

Functions whose definition is in a platform specific "if" block cannot be bound to a delegate and also causes an assert when beginning to play in PIE for the first time since compiling, but the asse ...

Compile button disappears and Hot Reload stops working after failing to Hot Reload in some cases

Core - Jun 2, 2016

When failing to hot reload in some cases, the compile button in the editor will disappear and Hot Reloads will stop occurring. This tends to happen randomly in other scenarios but the method above i ...

Not including StarterContent/Templates prevents engine .cpp files from appearing in project VS

Core - May 26, 2016

If either/both of the "Starter Content" or "Template and Feature Packs" checkbox's are not selected when installing/updating 4.12 from the Launcher, the engine .cpp files will not show up in Visual ...

Passing an Enum as a UFUNCTION parameter will fail compile without explicit reference to the enum defined class

Core - May 25, 2016

If an Enum is defined in ClassA and ClassA is included into the Project.h file, having a UFUNCTION in ClassB that takes the enum as a parameter will fail compile. Only by adding an include statemen ...

DLC Package content isn't recognized when using RequestAsyncLoad

Core - May 24, 2016

Attempting to load dlc assets with RequestAsyncLoad function results in the assets not being recognized. ...

LuaScriptCodeGenerator calls private FColor constructor

Core - May 24, 2016

LuaScriptCodeGenerator.cpp line 82 (https://github.com/EpicGames/UnrealEngine/blob/4.11/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorPlugin/Private/LuaScriptCodeGenerator.cpp#L82) sets a FStrin ...

Unable to compile when using FReadScopeLock

Core - May 24, 2016

Attempting to initialize FReadScopeLock with FMultiReaderSingleWriterGT* causes unresolved external errors. ...

Crash Report output - Add external app filepath conversion to ReportCrashUsingCrashReportClient()

Core - May 18, 2016

Sandbox mode not dealt with here... const FString CrashContextXMLPath = FPaths::Combine( *FPaths::GameLogDir(), *CrashContext.GetUniqueCrashName(), FPlatformCrashContext::CrashContextRuntimeXML ...