Specifying a custom UMovementComponent class via SetDefaultSubobjectClass() does not seem to serialize default value edits correctly on the CDO.

Core - Oct 28, 2015

Possibly some sort of issue related to SetDefaultSubobjectClass() rather than UMovementComponent specifically. I was able to reproduce in 4.10 release branch and in //UE4/Main with the test project ...

Memory usage spike during PIE doesn't reduce after play session

Core - Oct 28, 2015

When opening the editor the memory usage jumps during PIE. After exiting PIE the memory use does not go back down. ...

Log files missing exact error message and full stack trace after crash

Core - Oct 26, 2015

When compared to the information provided by the Crash Report window, the log files are not as detailed about what caused the crash. ...

Using Fixed Frame Rate Increases the Speed of Auto Save

Core - Oct 26, 2015

Using a lower fixed frame rate (i.e. 20fps) causes the auto save timer (when set to the default of 10) to count down in 3 seconds. Found in 4.10 Preview 2 CL 2733139. Reproduced in 4.9.2 binary an ...

Date and Time variable does not appear to replicate across clients

Core - Oct 22, 2015

The Date and Time variable does not appear to replicate when set to be replicated. If the variable is called on a client the client will not update properly. ...

Editor Crashes When Packaging for iOS

Core - Oct 15, 2015

Crash Reporter: [Link Removed] In a code-based project, Editor crashes when packaging for iOS if GameModeBP or other BP is opened. REGRESSION? No ...

File handles remain open on Shipping Windows build after assets have finished loading

Core - Oct 14, 2015

This developer has a game that they are targeting a Windows-based arcade machine for, but they noticed that while the game is running there are several hundreds or thousands of file handles left ope ...

Compile errors when passing interface array into UFUNCTION

Core - Oct 9, 2015

Attempting to pass an array of interfaces into a UFUNCTION will fail at compile stating "cannot convert argument 1 from 'TArray<ElementType,FDefaultAllocator>' to 'const TArray<TScriptInterface<IInt ...

Cannot create a C++ Project on a network drive

Core - Oct 5, 2015

Attempting to create a C++ project on a networked drive will fail with an error that the .dll's could not be accessed. This has not been reproduced internally. ...

Unused textures overridden in the material instance are still cooked

Core - Sep 28, 2015

When creating a material and then overriding the textures on the new material instance, the unused textures are still included in the cooking process. ...