Editor Crashes When Packaging for iOS

Core - Oct 15, 2015

Crash Reporter: [Link Removed] In a code-based project, Editor crashes when packaging for iOS if GameModeBP or other BP is opened. REGRESSION? No ...

File handles remain open on Shipping Windows build after assets have finished loading

Core - Oct 14, 2015

This developer has a game that they are targeting a Windows-based arcade machine for, but they noticed that while the game is running there are several hundreds or thousands of file handles left ope ...

Compile errors when passing interface array into UFUNCTION

Core - Oct 9, 2015

Attempting to pass an array of interfaces into a UFUNCTION will fail at compile stating "cannot convert argument 1 from 'TArray<ElementType,FDefaultAllocator>' to 'const TArray<TScriptInterface<IInt ...

Cannot create a C++ Project on a network drive

Core - Oct 5, 2015

Attempting to create a C++ project on a networked drive will fail with an error that the .dll's could not be accessed. This has not been reproduced internally. ...

Unused textures overridden in the material instance are still cooked

Core - Sep 28, 2015

When creating a material and then overriding the textures on the new material instance, the unused textures are still included in the cooking process. ...

Switch on custom enum causes compilation errors after Hot Reload

Core - Sep 28, 2015

If the project is hot reloaded while a Switch on Enum is inside of a blueprint which is switching on a custom enum, the switch will become corrupted. It changes the 'selection' pin to take a Byte pa ...

Derived Data Cache is included but not used in Kite Demo

Core - Sep 23, 2015

We include an 8 GB DDC with Kite Demo, but the entire DDC is recalculated on project launch instead of using the included DDC. There is no information included in the DefaultEngine.ini file to refe ...

Garbage Collection Causes Lag in MAC Project

Core - Sep 18, 2015

User reports lag regardless of the Garbage Collection settings, EXCEPT: If the user changes settings to 3 then lag becomes more frequent (approximately every 3 seconds verses every 5 seconds.) *Wa ...

UFunctions using the exec specifier are recognized by UHT when building for Development even if they are in a #if WITH_ENGINE

Core - Aug 19, 2015

If a user declares a UFunction with the exec specifier, the UHT will add a call to that function so that it can be used as a console command in the editor. This becomes an issue when the declaration ...

Using /*/ to create multiline comments in header files can prevent Visual Studio from successfully building a project.

Core - Aug 7, 2015

If a multi-line comment is made in a header file using the format /*/ at the beginning and ending of the comment, UHT will fail to compile the project and will display the following errors: 1> C:/ ...