Packaged size of project is double its size when packaging for Shipping Windows (32 bit)

Core - Mar 9, 2015

When you package a project in 4.6.1 for Windows (32 bit) shipping, the file size is around 160 MB. When you package a sample project in 4.7.2, the packaged size will be around 345 MB. [Link Remove ...

Users Unable to create C++ Projects

Core - Mar 6, 2015

2nd AH post with the same issue: https://answers.unrealengine.com/questions/183441/cant-load-c-projects.html Multiple people have reported not being able to create a C++ project. Creating a Bluepr ...

UHT needs to enforce that BlueprintNativeEvents have "virtual" on user-defined _Implementation functions

Core - Mar 3, 2015

Forgetting to add the "virtual" in engine code implementations of these _Implementation functions makes them not overridable by users. UHT should catch this and emit a warning/error. For instance t ...

TArray<UClass*> in UFunctions are not handled correctly in generated code

Core - Feb 27, 2015

Reported on AnswerHub, but confirmed locally. Generated code converts the TArray<UClass*> into a TArray<TSubclassOf<UObject>>, which doesn't compile because TArrays are not compatible in that way. ...

Upgrading a project from a binary Engine to one built from source code does not keep the solution configuration and solution platform settings in Visual Studio.

Core - Feb 26, 2015

Upgrading a code project created in a binary Engine version to an Engine built from source code results in the solution configuration and solution platform in Visual Studio being set to Debug and Wi ...

TUnion implementation is missing

Core - Feb 24, 2015

The implementation for TUnion is commented out (in Union.cpp) causing it to not function properly. DEFINE_LOG_CATEGORY(LogUnion); has to be added to the user's source file for the VS compille to wo ...

Crash when opening Post Process Material with Live Data Preview running in Profiler

Core - Feb 24, 2015

Edit: CrashReporter link: [Link Removed] When running the Session Frontend Profiler as a Live Data Preview and you open a Post Process material, the editor will crash to the desktop. Reproduced in ...

Compile error when declaring UPROPERTY() TArray with TFixedAllocator

Core - Feb 20, 2015

Declaring a UPROPERTY() TArray with TFixedAllocator fails to compile. Output log states "Missing '>' in 'tarray'." Removing/commenting out the UPROPERTY() allows the project to compile correctly. ...

Hot Reload crash with Scene Component tied to Actor class

Core - Feb 19, 2015

After creating a Scene Component code class and an Actor code class, creating a reference to the SceneComponent in the Actor class constructor will cause a crash on hot reload in the editor. ...

first struct variable not shown by Intelisense

Core - Feb 18, 2015

When invoking a custom struct, the first listed variable will not appear in the Intelisense window. ...