Landscape LOD menu does not appear in Details Pane

Core - Apr 8, 2015

Landscape LOD menu is missing from Details Pane of editor. Found in Master Branch, latest commit before pulling branch. ...

Packaged Game crashes after user has upgraded to 4.7

Core - Mar 31, 2015

It only seems to be this user's game that crashes when he packages or does launch on windows I have reproduced this locally. I honestly don't know why this repro's, but I have an example project a ...

Stat FPS will freeze a project when packaged for shipping

Core - Mar 31, 2015

If you have an Execute Console Command node in your level blueprint with a pressed key executable node, The project will freeze if packaged for shipping when 'Stat FPS' in in the Command box. Test ...

Attempting to use the GameplayTags module in a binary code project will result in build failures in Visual Studio.

Core - Mar 27, 2015

Using the GameplayTags module in a code project created with the binary version of the Engine results in a build failure in Visual Studio. The following error is shown: 1> D:/Epic Games/4.7/Engine ...

Using dynamic bindings in a code class will result in the bindings becoming a permanent part of any Blueprint created from that class if a hot reload is performed.

Core - Mar 26, 2015

If dynamic bindings are being used in a custom code class from which Blueprints are derived, any hot reload will make the bindings a permanent part of the Blueprint and they cannot be removed or cha ...

Building in VS fails if Application.ico is missing

Core - Mar 25, 2015

When building a project in VS, the build process will fail if Application.ico is missing from the /Build/Windows/ folder. User reported seeing this when checking in/checking out a project on differ ...

Random number generator has a higher probability of returning 0 than any other number

Core - Mar 22, 2015

I had a game that needed to generate hundreds of thousands of random numbers. (I was using the Blueprint "Random Float" node). There were a ton of 0.0 values generated, many more than any other n ...

Lightmass crash after finished building and hitting save

Core - Mar 19, 2015

User is reporting that the editor will crash after lightmass has finished building and they click to save the project. ...

Add Code to Project fails to add a class to the project

Core - Mar 16, 2015

Add Code to Project fails to add a class to the project. The project can't be reopened until the classes are manually removed and the project is recompiled. The following errors occur when using Add ...

Performing a hot reload on a project that contains an FStringAssetReference will crash the Editor.

Core - Mar 10, 2015

Performing a hot reload on a project that contains an FStringAssetReference inside a struct results in a crash. This was reported to work fine in 4.6.1, but I was unable to verify that is the case. ...