Externally Referenced error is produced after cloning a 4.6.1 project and converting it to a 4.7.6 project

Core - May 13, 2015

A User in unable to save there project because of they get warnings for all of the objects in their scene saying they are externally referenced. This happens after cloning a project and then convert ...

Subobject instancing is broken and causes asserts when creating an instance of a blueprint class from non-CDO archetype

Core - May 13, 2015

When spawning an instance of a blueprint using an archetype that is not a class default object, child components will be attached to the template component instead of the instance. ...

Compile failure in UHT with combined multi-line / single line comments

Core - Apr 22, 2015

Using a single line comment to immediately follow a multi-line comment closing brace results in an illegible compile errors: "error code: CrashOrAssert(3)" Workaround: Include a space between */ an ...

Crash with for loop and TArray in constructor to generate multiple StaticMeshComponents

Core - Apr 20, 2015

Using a TArray to store multiple components being setup inside a for loop of a constructor will crash on project open. Crash Reporter: [Link Removed] ...

Projects with "TargetPlatform" set as a dependency cannot be packaged to Windows 64-bit if the project is made using the binary version of the Editor..

Core - Apr 10, 2015

Including "TargetPlatform" as a private dependency of a code project created using the binary version of the Engine prevents the Editor from being able to package the project for Win64. Removing the ...

Landscape LOD menu does not appear in Details Pane

Core - Apr 8, 2015

Landscape LOD menu is missing from Details Pane of editor. Found in Master Branch, latest commit before pulling branch. ...

Packaged Game crashes after user has upgraded to 4.7

Core - Mar 31, 2015

It only seems to be this user's game that crashes when he packages or does launch on windows I have reproduced this locally. I honestly don't know why this repro's, but I have an example project a ...

Stat FPS will freeze a project when packaged for shipping

Core - Mar 31, 2015

If you have an Execute Console Command node in your level blueprint with a pressed key executable node, The project will freeze if packaged for shipping when 'Stat FPS' in in the Command box. Test ...

Attempting to use the GameplayTags module in a binary code project will result in build failures in Visual Studio.

Core - Mar 27, 2015

Using the GameplayTags module in a code project created with the binary version of the Engine results in a build failure in Visual Studio. The following error is shown: 1> D:/Epic Games/4.7/Engine ...

Using dynamic bindings in a code class will result in the bindings becoming a permanent part of any Blueprint created from that class if a hot reload is performed.

Core - Mar 26, 2015

If dynamic bindings are being used in a custom code class from which Blueprints are derived, any hot reload will make the bindings a permanent part of the Blueprint and they cannot be removed or cha ...