[CrashReport] UAIBlueprintHelperLibrary::CreateMoveToProxyObject [aiblueprinthelperlibrary.h:26]

Core - May 9, 2018

User comments in crash group:I tried making an AI run into my sidescroller characterstarting level with ai 2188 void RemoveAllSwap(const PREDICATE_CLASS& Predicate, bool bAllowShrinking = tru ...

Preprocessor checks for VS 2017 version of MSC do not look for the latest version of MSC

Core - May 8, 2018

There are some pre-processor checks in the Engine code that look for the version of MSC that was introduced with Visual Studio 2017 (eg. #if _MSC_VER == 1900). However, this does not take into consi ...

TPropertyValueIterator skips TMap values when KeyType is a UStruct

Core - May 7, 2018

From https://udn.unrealengine.com/questions/431271/tpropertyvalueiterator-skips-tmap-values-when-keyt.html The property value iterator has logic where it tries to iterate over all properties in a s ...

Crash when running build with an Automation Test

Core - Apr 30, 2018

Licensee is trying to run an Automation Test from Blueprint in a packaged build. When the exe is launched it crashes with a fatal error. ...

Allow having TArray with index size using 64 bits instead of 32 bits

Core - Apr 27, 2018

With the geometry data getting bigger and bigger we hit more often the int32 limits of the default TArray. All geometry data is store in array so we cannot have more then 2GB of vertexinstances or t ...

[CrashReport] UE4Editor_Core!rml::internal::LocalLOCImpl<8,32>::get()

Core - Apr 25, 2018

User comments in crash group:this map crashes on loadok so it seems opening any map from Modular Stadium Kit causes crash right after shaders compiling is done! im using it with another market place ...

Cannot use code class if it is placed in a folder named "Device"

Core - Apr 24, 2018

C++ classes that are located within a folder named "Device" cannot be seen or used within the Editor. The classes cannot be found within the Content Browser, and they cannot be used to create Bluepr ...

Cannot run any packaged project if "Force all skinned meshes to recompute tangents" has been enabled in an unrelated project

Core - Apr 20, 2018

Enabling the "Force all skinned meshes to recompute tangents" sets the value at a Windows user level so that it affects all UE4 projects opened by that user, including unrelated packaged projects. T ...

Extreme hitching when using profile command (stat startfile) + other stat commands

Core - Apr 19, 2018

Running the "stat startfile" command in a 4.19 project causes constant editor hitching. Running the same command in a 4.18 project does not produce any hitching by comparison. ...

STAT GPU console command makes the editor unresponsive

Core - Mar 30, 2018

Running the stat GPU command causes the editor to hitch for a period of time.  ...