Local binary build looks for code files using the original file path where it was first created

Core - Feb 14, 2018

A local binary build that is installed on a computer different from the one where it was originally created, with a different root directory location, attempting to go to the definition of a Bluepri ...

BuildId in the UE4Editor.version file for a local binary build will sometimes be updated when a hot reload is performed

Core - Feb 10, 2018

Performing a hot reload on a project that is using a local binary build of the Engine will sometimes result in the Engine's UE4Editor.version file being updated with a new BuildId value. That result ...

Verify command in CookOnTheFlyServer.cpp causes cook failures for patches based on a previous release

Core - Feb 9, 2018

A verify command in CookOnTheFlyServer is checking the wrong condition and causing cooking to fail for patches that are based on a previous release or have had something removed from the build. The ...

DebugEditor checkLockFreePointerList(TLS.NumPartial >= 0 && ((!!TLS.NumPartial) == (!!TLS.PartialBundle))) fails

Core - Feb 6, 2018

Occasionally, the Engine/Editor crashes on startup with an assertion in the lock-free void pointer list. ...

CLion cannot open a new code project after the Editor has been set to use CLion

Core - Feb 2, 2018

CLion fails to successfully open a new code project created with an Editor that has been set to use CLion as the preferred source code accessor. ...

Code project cannot be successfully set to use CLion

Core - Feb 2, 2018

Setting a code project to use CLion as the source code accessor does not appear to work successfully. ...

"Go to Definition" does not work properly in Binary

Core - Feb 1, 2018

Using the Go to definition option on a blueprint node in the Binary editor opens Visual Studio but does not actually show the definition as requested. The user is instead given the following warning ...

Enabling "Include app-local prerequisites" does not work - Causes errors or warnings

Core - Jan 25, 2018

Enabling the "Include app-local prerequisites" causes errors or warnings to appear when packaging. 4.17 error:Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exce ...

[CrashReport] UE4Editor-CoreUObject.dylib!TFastReferenceCollector<true, FGCReferenceProcessor<true>, FGCCollector<true>, FGCArrayPool, false>::ProcessObjectArray()

Core - Jan 24, 2018

Comments from users:UEQA - Christina.Sturgill - Release-4.18 CL3691775 - Crashed running Match3 on Mac after game loads.Hit Save All. This crashed the Editor.Used Command+Shift+S to Save All after C ...

//UE4/Release-4.19 Binary stalls opening Project Browser at 45% - XGEControlWorker.exe is not recognized

Core - Jan 22, 2018

The editor stalls out at 45% while opening to the project browser. This is occurring on machines with Windows 7 and 10. I tried using VS attach to process but it didn't provide very much. Opening th ...