CLion cannot open a new code project after the Editor has been set to use CLion

Core - Feb 2, 2018

CLion fails to successfully open a new code project created with an Editor that has been set to use CLion as the preferred source code accessor. ...

Code project cannot be successfully set to use CLion

Core - Feb 2, 2018

Setting a code project to use CLion as the source code accessor does not appear to work successfully. ...

"Go to Definition" does not work properly in Binary

Core - Feb 1, 2018

Using the Go to definition option on a blueprint node in the Binary editor opens Visual Studio but does not actually show the definition as requested. The user is instead given the following warning ...

Enabling "Include app-local prerequisites" does not work - Causes errors or warnings

Core - Jan 25, 2018

Enabling the "Include app-local prerequisites" causes errors or warnings to appear when packaging. 4.17 error:Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exce ...

[CrashReport] UE4Editor-CoreUObject.dylib!TFastReferenceCollector<true, FGCReferenceProcessor<true>, FGCCollector<true>, FGCArrayPool, false>::ProcessObjectArray()

Core - Jan 24, 2018

Comments from users:UEQA - Christina.Sturgill - Release-4.18 CL3691775 - Crashed running Match3 on Mac after game loads.Hit Save All. This crashed the Editor.Used Command+Shift+S to Save All after C ...

//UE4/Release-4.19 Binary stalls opening Project Browser at 45% - XGEControlWorker.exe is not recognized

Core - Jan 22, 2018

The editor stalls out at 45% while opening to the project browser. This is occurring on machines with Windows 7 and 10. I tried using VS attach to process but it didn't provide very much. Opening th ...

The CanLaunchURL() function does not do what it seems to imply that it does

Core - Jan 15, 2018

The CanLaunchURL() function seems like it would check the provided URL to make sure it is valid. The comment for the function in GenericPlatformProcess.h appears to imply that this is what the funct ...

[CrashReport] UE4Editor-CoreUObject.dylib!FUntypedBulkData::AsyncLoadBulkData()

Core - Jan 5, 2018

No comments from external users ...

When using StringToBytes() it returns an incorrect value

Core - Jan 4, 2018

When using the StringToBytes() function it returns one less byte due to the -1 at the end of the return. The function takes a string and converts it to bytes but it always returns one less byte than ...

Data loss when FPlane is implicitly converted to FVector4

Core - Jan 3, 2018

The FSceneView::Deproject function calls FMatrix::TransformVector4 and passes an FPlane value. TransformVector4 takes in an FVector4 parameter, so the value being passed is implicitly converted to F ...