Plugin code for plugins located in an AdditionalPluginDirectories directory is not being included in the project's solution

Core - Nov 3, 2017

In the 4.17 release notes, there is a note that mentions that plugins added to a directory in the AdditionalPluginDirectories list in the .uproject file would automatically get included in the gener ...

Unable to compile BuildPatchTool

Core - Nov 2, 2017

Attempting to build the BuildPatchTool program fails due to a missing .h that was likely relocated. This may be related to, and is at least similar to, another issue where ShaderCacheTool is also un ...

Hot reload iteration time regression.

Core - Oct 19, 2017

Hot reload iteration times have been crippled ever since CL# 3332960, which was a fix for UE-42205. ...

Unable to build a local installed build of the Engine with only VS 2017

Core - Oct 17, 2017

I was unable to reproduce this locally, but a licensee reported having trouble creating a local installed build of the Engine with only Visual Studio 2017 installed. The licensee reported that the S ...

Projects cannot be built and opened in DebugGame from the commandline

Core - Oct 16, 2017

Code projects in 4.18 cannot be opened in DebugGame from the commandline. REGRESSION: Yes. This worked successfully in 4.17.2. The attached log is from 4.19. The log for 4.18 was similar. ...

Having Visual Studio 2017 Preview installed breaks engine associaition with VS

Core - Oct 5, 2017

If Visual Studio 2017 is currently installed and the preview version is installed alongside it, Setting Editor Preferences>Source Control>Source Code Editor to Visual Studio 2017 will always open th ...

Adding a code class to a blueprint project causes the editor to crash

Core - Oct 5, 2017

Adding a code class to a blueprint project causes the editor to crash after attempting to hot reload. This only occurs for a fully bluprint project, code projects or BP projects that have already h ...

Local binary build fails for iOS platform.

Core - Oct 5, 2017

Attempting to create a local binary build of the Engine for the iOS platform using BuildGraph is currently failing. While trying to build UHT for Mac using a remote build, the build fails because it ...

Crash adding a C++ First Person feature pack to a project

Core - Oct 2, 2017

Result: Crash while compiling modules for the projectFatal error: [File:d:\Builds\Release-4.18\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 10] Cast of nullptr to Package fa ...

When encrypt assets and packaging ,crash at game startup

Core - Sep 11, 2017

When ShooterGame project is packed from RunUAT.bat, if you give encryption option, crash occurs at game startup. Without granting the encryption option crash does not occur. This occur. This problem ...