[CrashReport] UE4Editor-CoreUObject.dylib!UPackage::Save() during COTF

Core - Cooker - Nov 21, 2017

This is a common Mac crash that has occurred since at least 4.17.1 User DescriptionsJust trying to launch my project on any output I can. No luck.launching AR project on IOS device. Ugg. Last adjus ...

Certain Materials do not render on Destructible Meshes in Standalone and Packaged projects

Core - Cooker - Nov 10, 2017

Certain Materials do not render on Destructible Meshes in Standalone and Packaged projects. I'm unsure of the exact cause but disabling "Used with Skeletal Mesh" in the materials Details panel, then ...

[CrashReport] UE4Editor-CoreUObject.dylib!FArchiveAsync2::Serialize()

Core - Cooker - Nov 2, 2017

This is an infrequent Mac crash that has occurred for a few users between 4.17 and 4.18. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017 ...

Packaged iOS project incorrectly includes level not selected to be cooked

Core - Cooker - Oct 11, 2017

When packaging for iOS on a Mac, the default level for a project will always be included in the packaged project even if it was not selected to be cooked and packaged. The expected behavior is that ...

[CrashReport] Cooking Commandlet crash - FAsyncWriteWorkerWithSplitExports::DoWork() [savepackage.cpp:563]

Core - Cooker - Aug 21, 2017

This is a regular commandlet crash that has occurred since at least 4.15. Source Context 543 IFileManager::Get().SetTimeStamp(*Filename, FinalTimeStamp); 544 } 545 } 54 ...

Japanese error outputs do not displayed correctly in Cook Content output log

Core - Cooker - Jul 27, 2017

When using the editor in Japanese, the warning/error summary for "Cook Content for Windows" gets garbled. This makes debugging cook related issues difficult. ...

Some Textures don't cook deterministically in QAGame

Core - Cooker - May 11, 2017

Some textures don't cook deterministically in QAGame, and are thus always included in patches. Potentially related to UE-41636, unsure if that texture compression is used for these assets. These a ...

Sequencer asset in QAGame doesn't cook deterministically

Core - Cooker - May 11, 2017

A Level Sequence in QAGame doesn't cook deterministically, and is always included in patches. Possibly related to UE-40969 ...

Maps in QAGame don't cook Deterministically

Core - Cooker - May 11, 2017

Some maps in QAGame don't cook deterministically, so are always included in patches. ...

Paper2D Sprite doesn't cook deterministically

Core - Cooker - May 11, 2017

The "DummySprite" asset in Plugins/Paper2D doesn't cook deterministically, and as such is always included in patches. ...