Creating a plugin in a C++ project opens a second instance of Visual Studio

DevTools - Plugins - May 15, 2017

Note If creating the project outside of Binary, build the project in VS, but do not close it. When creating a new plugin, the editor compiles the project and opens in Visual Studio. If the project ...

Crash after enabling USD plugin in binary editor

DevTools - Plugins - Apr 27, 2017

This crash occurs when enabling the USD plugin on the binary editor ...

Creating a plugin marks the plugin enabled without loading it

DevTools - Plugins - Apr 19, 2017

The editor is required to restart for the Editor Toolbar Button plugin to appear. The plugin is enabled and the project is compiled, but the button does not appear. After further discussions, we a ...

Engine Plugins are being created with includes that are out of order

DevTools - Plugins - Feb 7, 2017

Header files are out of order in the plugin.cpp files. WORKAROUNDIn Visual Studio, open UE4 > Plugin > "Button" > Source > "Button" > Private > ButtonStyle.cpp Cut Button.h from the top of the #i ...

Projects that use plugins located outside of either the Engine or Project directories cannot be deployed.

DevTools - Plugins - Dec 5, 2016

Trying to deploy a project that uses an external plugin (not located in either Engine/Plugins or Project/Plugins) will fail. The error message states that it is looking for the plugin to be located ...

Adding a custom plugin to a code project that is in the root location of a drive will result in an error stating that the plugin was found in two locations

DevTools - Plugins - Nov 25, 2016

Creating a new custom plugin in the root location of a drive results in the project being unable to open or build. An error message appears that states that the plugin was found in two locations, an ...

A custom plugin enabled in a project in 4.13 is disabled when a copy of the project is opened in 4.14

DevTools - Plugins - Nov 22, 2016

If a project created in 4.13 that contains one or more custom plugins is upgraded to 4.14, the custom plugins are disabled. ...

Project crashes when creating a Standalone Window editor plugin, restarting, and immediately playing as Standalone Game

DevTools - Plugins - Oct 21, 2016

If the user creates a Standalone Window Editor plugin and restarts the editor then immediately plays the game as Standalone Game, the editor hits an assert. [Link Removed] Appears to only happen i ...

Plugins created in Editor are always Developer type

DevTools - Plugins - Oct 7, 2016

It is pointless (and quite confusing) to create a Blueprint Library plugin, that cannot be used in shipping build. The plugin type is set in SNewPluginWizard::WritePluginDescriptor(). Related to UE ...

Plugin icons will stretch to the size of the description text, warping the icon

DevTools - Plugins - Oct 6, 2016

If a plugin has a long enough description, the plugin icon will warp vertically to match the height of the description. ...