Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited.

Gameplay - Blueprint - Jan 8, 2019

Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited. ...

Crash when executing Rename Asset or Duplicate Asset and other functions in Scripted Actions

Gameplay - Blueprint - Jan 8, 2019

In Scripted Actions, if you execute a function after using Rename Asset or Duplicate Asset, it will crash. If you do not execute the function it will not crash. ...

Child Actor Audio Volume Makes UE4 Crash

Gameplay - Blueprint - Dec 31, 2018

When creating an actor, adding a child actor component to it, and setting that child to a Audio Volume the Editor will crash if you try to change any of the Audio Volume settings. ...

Instanced UObject property in custom code Component class resets to default value when project is closed and re-opened in the Editor

Gameplay - Blueprint - Dec 26, 2018

When an instanced UObject property is added to a custom code Component class, changing the value of the property in a Blueprint that includes the custom Component only lasts until the Editor is clos ...

Sequence node numbering error when adding execution pin.

Gameplay - Blueprint - Dec 26, 2018

When using the "Insert execution pin after" option with a sequence node "Then 0" gets removed. ...

Details panel for Actor Component is blank in any Blueprint that derives from a code class using that Actor Component after the Actor Component's class name is changed

Gameplay - Blueprint - Dec 20, 2018

Changing the name of an Actor Component code class in a project results in any existing Blueprints that derive from code classes that use that Actor Component to not display the Actor Component's pr ...

BP function node inputs can unintentionally add or clobber metadata

Gameplay - Blueprint - Dec 19, 2018

Blueprint inputs are added to nodes as metadata, with the key set to the pin name and the value set to the default for that pin. Since blueprint functions allow you to name your own input pins, this ...

Animation metadata with an instanced subobject will display "Multiple Values" for all fields when recompiled

Gameplay - Blueprint - Dec 13, 2018

Animation metadata doesn't seem to properly support metadata with instanced subobjects, and breaks upon recompile when the data is reserialized. This seems similar to [Link Removed] and the other is ...