Removing created event from level BP crashes editor if event is tied to object in level

Gameplay - Blueprint - Feb 21, 2015

UPDATE: 2/23/2015 Crash is limited to 4.6.1, does not occur in 4.7 Preview 8 or later builds (CL#2448202). ========================================================== Editor crashes if an event is ...

Delay node after a Destroy node breaks blueprint string

Gameplay - Blueprint - Feb 20, 2015

When a delay node is placed after a Destroy node in a blueprint string, nothing after the delay node will trigger. Removing the delay will trigger following nodes. ...

Deleting the code files for a custom component from a project will result in an Engine crash when trying to open any Blueprint using that component.

Gameplay - Blueprint - Feb 20, 2015

Adding a custom component to a Blueprint and then deleting the code class defining that custom component from the project will crash the Editor any time you try to open a Blueprint containing that c ...

Creating an exposed variable does not always update correctly to the bp's Details panel

Gameplay - Blueprint - Feb 20, 2015

Creating an exposed variable does not always update correctly to the bp's Details panel. They will show as having multiple values until the bp is clicked off and back onto. ...

Self Referencing Widget in a Player controller corrupts player controller blueprint

Gameplay - Blueprint - Feb 20, 2015

If a the "Create Widget" node is called with an event tick and is uses a self reference (for the target player) inside the player controller it will make it so that the Player Controller blueprint c ...

TargetArray nodes are reported as invalid if played in Standalone mode but not in PIE

Gameplay - Blueprint - Feb 20, 2015

TargetArray nodes are reported as invalid if played in Standalone mode and the blueprints they are contained in are not rendered. Playing in PIE however works correctly and all blueprints are rende ...

If a custom code class is modified and a Hot Reload performed, any existing unsaved Blueprints derived from that class can no longer be saved.

Gameplay - Blueprint - Feb 19, 2015

When a custom code class is changed and a Hot Reload is performed, any Blueprints previously made from that class can no longer be saved. Possibly related to [Link Removed]. WORKAROUND: Close and ...

Performing a Hot Reload after changing a custom component code class can make the component unusable in Blueprints, or crash the Editor.

Gameplay - Blueprint - Feb 19, 2015

Performing a Hot Reload after altering a custom component code class can make the component unusable in Blueprints, and even crash the Editor. WORKAROUND: Close and re-open the Editor. ...

Parent Begin Play node does not appear to run the parent code class BeginPlay() function before the rest of the Blueprint's Begin Play functionality

Gameplay - Blueprint - Feb 19, 2015

If a Blueprint event graph contains a Begin Play node that connects to a call to the parent function, the functionality present in the Blueprint Begin Play segment is run before the parent Begin Pla ...

FIXIF: Using the Merge Blueprints feature crashes the editor

Gameplay - Blueprint - Feb 18, 2015

Using the Merge Blueprints feature crashes the editor. This repro is for clicking between the error and warnings while merging, but the editor will generally crash if the Merge is finished or if an ...