Off screen nodes snapping back in to place after alterations in blueprints

Gameplay - Blueprint - Feb 16, 2015

After deleting a node, other off screen nodes tend to snap back into place when panning across the blueprint. ...

If a pin is added to a node and then split only one of the pins can be removed

Gameplay - Blueprint - Feb 16, 2015

If a user adds a Vector+Vector node, adds a pin, Splits the new pin, and then removes a pin the option to remove the other two remaining pins is not available. ...

Custom structure in blueprint corrupts Project

Gameplay - Blueprint - Feb 12, 2015

Adding a custom Struct appears to crash the user project (possibly circular reference issue ) ...

While renaming a variable in the Details panel, clicking another variable will rename it instead

Gameplay - Blueprint - Feb 11, 2015

While renaming a variable in the Details panel, clicking another variable will rename it instead. ...

Void Interface functions cannot be overridden in Blueprints

Gameplay - Blueprint - Feb 10, 2015

A Blueprint Interface function that does not have an Output cannot be overridden in a Blueprint implementing that function. The function does not appear in the Interface section of the My Blueprint ...

AnimBP Bug: Print string triggered though not referenced

Gameplay - Blueprint - Feb 10, 2015

Newly created animation blueprints will fire themselves during any form of PIE if they have been newly created during that session and even if no assets in the scene reference them at all. Restartin ...

[Bug] 4.7.0 preview 5: Cannot add events for the main component of the SkeletalMeshActor

Gameplay - Blueprint - Feb 9, 2015

In UE4.7 Preview 5, cannot add events for the main component of the SkeletalMeshActor. (see screenshot.) ...

Math nodes do not display "Node comments" above them

Gameplay - Blueprint - Feb 9, 2015

When right clicking a math node such as "Byte * Byte" and then adding a comment to it, you can not have the comment displayed above the node. There is no option to do so. ...

Overridden Interface Functions in Child BPs lose array output pins after closing/reopening the project and become invalid

Gameplay - Blueprint - Feb 7, 2015

Overridden Interface Functions in Child BPs lose array output pins after closing/reopening the project and become invalid. Reproduced in Main //depot/UE4/Promotable-CL-2434822 ...

Most variable types that do not reference a specific Actor in the level cannot have defaults set in Structs

Gameplay - Blueprint - Feb 7, 2015

Most variable types that do not reference a specific Actor in the level cannot have defaults set in Structs. While this makes sense for Actor references, I don't see why a Struct couldn't reference ...