Most variable types that do not reference a specific Actor in the level cannot have defaults set in Structs

Gameplay - Blueprint - Feb 7, 2015

Most variable types that do not reference a specific Actor in the level cannot have defaults set in Structs. While this makes sense for Actor references, I don't see why a Struct couldn't reference ...

Editor crashes when attempting to open maps and modes subcategory after changing player pawn from migrated content folder location that gamemode is referencing

Gameplay - Blueprint - Feb 6, 2015

The editor crashes when a user attempts to open the maps and modes subcategory of project setting while using a gamemode from migrated content, then moves the player pawn in the content browser to a ...

Format Text node accepts breakpoints w/o execution pins

Gameplay - Blueprint - Feb 6, 2015

Even though the Format Text node does not have any execution pins it is possible to put a breakpoint on the node. NOTE: The breakpoint appears as a yellow circle and does not trigger when the code ...

Can add pins to nodes during PIE

Gameplay - Blueprint - Feb 5, 2015

Pins can be added to blueprint nodes during read only modes, such as PIE. ...

Events not native to a blueprint do not show up in My Blueprint panel

Gameplay - Blueprint - Feb 5, 2015

When an event is added to a blueprint if that event is not listed under the "Add Event" section of the right click context menu then it won't show up under the EventGraph in the My Blueprint panel. ...

Crash on project open

Gameplay - Blueprint - Feb 5, 2015

EDIT: CrashReporter link: [Link Removed] EDIT2: Likely also this crash: [Link Removed] EDIT3: This crash appears under a different Bugg in 4.7: [Link Removed] Engine crashed when attempting to op ...

Spawn Emitter At Location is not available in an Object Blueprint

Gameplay - Blueprint - Feb 4, 2015

Spawn Emitter At Location is no longer an available node in an Object Blueprint. It was available in 4.6.1 but is not in 4.7 or 4.8. Spawn Emitter Attached is still available in an Object BP. Teste ...

This project crashes when opening most maps after converting to 4.7 Preview 5

Gameplay - Blueprint - Feb 4, 2015

This project crashes when opening most maps after converting to 4.7 Preview 5. Also crashes after converting to 4.8 Main (tested in //depot/UE4/Promotable-CL-2429371). Crash log attached. Crash R ...

Copy/pasting a Custom Event that has input names containing spaces will create a Custom Event with extra inputs

Gameplay - Blueprint - Feb 4, 2015

Copy/pasting a Custom Event that has input names containing spaces will create a Custom Event with extra inputs. It appears that an input name with a space in it will be copied as two inputs, the fi ...

Dragging and dropping a button into the designer tab of a widget blueprint in 4.8 will crash the engine

Gameplay - Blueprint - Feb 2, 2015

If a user tries to add a button to the designer tab of a widget blueprint the editor will crash. ...