Crash when opening project on Macbook Pro Retina

Gameplay - Blueprint - Feb 2, 2015

Edit: This probably has nothing to do with macs. <unknown module>! UBlueprint* CastChecked<UBlueprint, UObject>(UObject*, ECastCheckedType::Type) <unknown module>! UBlueprintGeneratedClass::GetAut ...

ForEachLoop does not save structure changes in the loop body

Gameplay - Blueprint - Feb 2, 2015

If a ForEachLoop node is used to cycle through an Array of Structures, using the Array Element output of the Loop node to set the members of the structure does not save the changed values. Workarou ...

Very difficult to drag off of nodes on touch screen laptops.

Gameplay - Blueprint - Jan 30, 2015

When using a touch screen laptop, it is very difficult to drag off the exec of nodes. I was able to drag off of a node 2 times after trying around 25 times. I was using a ComPat touch Screen laptop ...

SpawnActorFromClass nodes can't use the root component's default scale for the spawn transform.

Gameplay - Blueprint - Jan 30, 2015

On the C++ side, in PostSpawnInitialize(), FinishSpawning() is called with the scale value taken from the root component as default. By contrast, SpawnActorFromClass nodes require a transform value ...

Using the GetWalkableSlopeOverride node in a Blueprint results in an error message when compiling the Blueprint.

Gameplay - Blueprint - Jan 29, 2015

Using the Get Walkable Slope Override node in a Blueprint results in an unclear error message when trying to compile the Blueprint. ERROR MESSAGE: The direction of Return Value doesn't match the ...

User's project is crashes after adding a "Spawn actor of Class" and then trying to compile

Gameplay - Blueprint - Jan 29, 2015

When adding a "Spawn actor from class" node to the blue print "BP_Node" in the project found at this link (https://answers.unrealengine.com/questions/158706/47-preview-3-spawn-actor-node-causes-cr ...

Default value for struct cannot be set to same value as parent in child blueprint

Gameplay - Blueprint - Jan 29, 2015

Child blueprint cannot set value of inherited struct variable to same value as parent. ...

Text variable does not lose reference to a "Format Text" node after the node is deleted

Gameplay - Blueprint - Jan 29, 2015

After deleting a format text node, if a text variable was plugged into it the variable's pin will stay highlighted as though it were still connected. If this is then hooked up to the return pin of a ...

This project crashes with no crash report when a certain Blueprint is compiled

Gameplay - Blueprint - Jan 28, 2015

This user's project crashes with no crash report when its 'BP_Node' Blueprint is compiled. No crash report is generated and the log does not indicate a crash. Note: the project will not open after ...

Crashing when attempting to open a Room blueprint in a users project

Gameplay - Blueprint - Jan 28, 2015

A crash is occurring in this users project when you open one of the Room Blueprints in the users project. Unable to recreate unless using the users project. Crash Reporter: [Link Removed][Link Re ...