Editor Crashes on Launch

Gameplay - Blueprint - Nov 4, 2014

When the user tries to open a specific project where he had unsuccessfully tried to remove a custom actor component from an actor, the editor crashes. Oddly, even a copy of the old project that's i ...

Editor crashes opening MyCharacter BP after converting to 4.5

Gameplay - Blueprint - Nov 4, 2014

On a Mac, when opening a custom character blueprint from a project that has been converted to 4.5 from a previous version of the engine, the engine immediately crashes. ...

Live: Copy & Pasting ForEachLoops will cause them to retain information from the original

Gameplay - Blueprint - Nov 3, 2014

If the user copies and then pastes a For Each Loop the loop will retain previous data such as the array type and will cause compiling errors. ...

Live: Crash when opening a blueprint who's component was edited in VS

Gameplay - Blueprint - Oct 31, 2014

Added functionality to a blueprint component through code and built the project in VS. After a hot reload, I saved the blueprint and closed the editor. Reopening the editor and the blueprint cause ...

Comment Box in Blueprints does not Drag Entire Contents

Gameplay - Blueprint - Oct 29, 2014

When zoomed in too close (or zoomed out too far) to a Comment Box in a Blueprint and all of it's contents are not on screen, when the Comment Box is selected and moved, the entire contents of the Co ...

LIVE: Static BlueprintCallable function crashes in standalone mode

Gameplay - Blueprint - Oct 29, 2014

If the user creates a BlueprintCallable static function the editor will crash when playing in standalone mode. If the function is not static the node will have an additional pin and Blueprint will n ...

Editor crashes when attempting to open a new level from a level that has an external curve in a timeline within the level blueprint

Gameplay - Blueprint - Oct 27, 2014

The editor crashes when a user imports a float curve into a timeline within the level blueprint then attempts to open another level. ...

Math Expression nodes cause packaging to fail.

Gameplay - Blueprint - Oct 24, 2014

When using a math expression node within a blueprint, the project will fail when packaging. ...

Nodes unavailable branching off Get Player Controller Unless Context Sensitive is unchecked

Gameplay - Blueprint - Oct 23, 2014

In a project in UE4.5, when opening an animation blueprint, in the Event Graph when the player branches off the "Get Player Controller" node to search for "Get Mouse Position" it will not be shown i ...

Uasset causes editor to crash when opened/right clicked

Gameplay - Blueprint - Oct 21, 2014

Character asset will crash the editor immediately when opened or right clicked. Crash Report: 431837 ...