A custom Blueprint node created using a code class derived from EdGraphNode can no longer be found in the event graph to be used.

Gameplay - Blueprint - Dec 9, 2014

Custom Blueprint nodes no longer appear in the event graph. This was working in 4.5.1, but no longer works in 4.6 and Main. Previously working: CL 2336109 No longer working: CL 2374938 CL 2375748 ...

Set Members in Struct node doesn't work if the Struct is contained within an Array

Gameplay - Blueprint - Dec 9, 2014

Set Members in Struct node doesn't work if the Struct is contained within an Array. ...

Editor crashes when importing 4.5.1 project to 4.6

Gameplay - Blueprint - Dec 9, 2014

The user converted a copy of their 4.5.1 project to 4.6. Upon opening that project, the editor crashes. Deleting certain widgets allows the user to open the project, but opening any map results in a ...

Changing variable defaults in parent BP does not update changes in child

Gameplay - Blueprint - Dec 9, 2014

The changes made to the values for a transform variable setup in a blueprint will not show up in a child BP until the yellow arrows is pressed to reset to default. Other variable types update autom ...

Creating a new Matinee Controller node only shows the Finished pin

Gameplay - Blueprint - Dec 9, 2014

Worked: P4 Main 4.7 CL:2375748 P4 Releases 4.6 CL:2369413 (Gold) Broken: Portal Binary 4.5.0 CL:2326478 After creating a matinee with event(s) in it, creating a Matinee Controller only shows the " ...

Event Dispatcher not being called in 4.6

Gameplay - Blueprint - Dec 8, 2014

ED nodes in 4.6 but are not being executed in standalone or cooked games. Also, users receive compile errors when the project is saved and reopened that resolve when the blueprint is recompiled. ...

Shouldn't be able to add wildcard rerouters

Gameplay - Blueprint - Dec 5, 2014

Dragging off the result of the Ease function and selecting Add Reroute Node creates a wildcard reroute node that is not connected to the Ease output. The two nodes cannot be connected. ...

Wildcard reroute nodes do not propagate data type changes through a chain of existing reroute nodes

Gameplay - Blueprint - Dec 5, 2014

When two connected wildcard nodes are attached to a type input of another node, the wire and second wildcard node do not update their data types to match. Image attached. This can only occur when e ...

REINST error pertaining to circular logic is unclear as to the cause of the error

Gameplay - Blueprint - Dec 5, 2014

The error messages for the REINST errors could be more descriptive. As of now the error does not appear to give enough information to the users to track down and solve the issue effectively. ...

The Editor may crash in PIE mode if the Engine was built from source code using the Debug Editor configuration.

Gameplay - Blueprint - Dec 4, 2014

Building the Engine using Debug Editor configuration can result in a crash if a project is run in PIE mode. No crash occurs in the same project if the Engine is built using Development Editor config ...