Expand Node crashes engine

Gameplay - Blueprint - Dec 4, 2014

The engine crashes when after right-click > Expand Node on any composite node. Crash Report: [Link Removed] ...

The Default Value for a Timespan variable resets whenever its Blueprint is compiled

Gameplay - Blueprint - Nov 30, 2014

The Default Value for a Timespan variable resets to 00:00:00.000 whenever its Blueprint is compiled. ...

Renaming a custom component code class and performing a Hot Reload will cause the Editor to crash when a Blueprint containing an instance of that component class is opened.

Gameplay - Blueprint - Nov 26, 2014

Renaming a custom ActorComponent class when that class is set as a component in a Blueprint and performing a Hot Reload will crash the Editor if the Blueprint is opened for editing after the project ...

Variables in other blueprints cannot be accessed in the context menu

Gameplay - Blueprint - Nov 26, 2014

A variable in another Blueprint can't be accessed in the context menu from a reference to that Blueprint. ...

Altering Player Controller in Gamemode resets upon reloading project

Gameplay - Blueprint - Nov 26, 2014

If a user sets the player controller to a custom Player Controller inside of a gamemode, then compiles, saves, and closes both the blueprint and the editor. Upon reloading the player controller in t ...

Set nodes for Physical Materials are no longer accessible via Blueprints

Gameplay - Blueprint - Nov 19, 2014

DESCRIPTION: Set nodes for Physical Material parameters are no longer accessible via Level Blueprint. AH Post: https://answers.unrealengine.com/questions/135031/cant-set-physical-material-properti ...

LIVE: Variables of type UserDefinedStruct that are not compiled when a project is closed will not be visible when the project is reopened

Gameplay - Blueprint - Nov 18, 2014

If a variable of type UserDefinedStruct is created in a Blueprint and the project is closed before the Blueprint is compiled, upon reopening the project that variable will not be visible in the My B ...

LIVE: Changing a Custom Event to Multicast in a parent blueprint causes crash

Gameplay - Blueprint - Nov 13, 2014

Changing a Custom Event to Multicast in a parent blueprint causes crash if the Custom Event is being used in the child blueprint. Callstack: MachineId:DE189244480D3CD0F8CA729A02DD38A6 UserName:tjb ...

C++ Event Dispatchers target pin cannot be set to actor references

Gameplay - Blueprint - Nov 13, 2014

When connecting C++ created event dispatcher, the Target node will not accept reference to other actors. This is happening in 4.6 and Main but is working as intended in 4.5.1 ...

Promote to Variable no longer an option in Blueprint Function Library

Gameplay - Blueprint - Nov 10, 2014

In earlier versions of the Engine (reported from 4.2), in a Blueprint Function Library, from the New Function Node you could right click on "new parameter" to promote to variable. Also you could dra ...