Hypotenuse node unexpectedly returns "-nan(ind)" instead of "0.0" if both values passed into the node are "0.0"

Gameplay - Blueprint - Feb 1, 2019

The Hypotenuse Blueprint node currently returns a value of "-nan(ind)" if both values passed into the node are "0.0". This result is correct based on the code that the Hypotenuse node uses, but is n ...

Cannot access data table columns by property name in a nativized build if the table's row type is set to be a user-defined structure.

Gameplay - Blueprint - Jan 22, 2019

UDataTable::FindTableProperty() will currently fail in a nativized build because the RowStruct is no longer a UDS in that context; instead it is converted to a native UScriptStruct type. However, th ...

Ensure on open if custom Project Setting has a reference to a Blueprint that constructs an object

Gameplay - Blueprint - Jan 16, 2019

An ensure is thrown when opening a project if a custom Project Setting has a reference to a Blueprint that constructs an object. The ensure can be found in the Callstack section below. Regression?: ...

Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited.

Gameplay - Blueprint - Jan 8, 2019

Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited. ...

Crash when executing Rename Asset or Duplicate Asset and other functions in Scripted Actions

Gameplay - Blueprint - Jan 8, 2019

In Scripted Actions, if you execute a function after using Rename Asset or Duplicate Asset, it will crash. If you do not execute the function it will not crash. ...

Child Actor Audio Volume Makes UE4 Crash

Gameplay - Blueprint - Dec 31, 2018

When creating an actor, adding a child actor component to it, and setting that child to a Audio Volume the Editor will crash if you try to change any of the Audio Volume settings. ...

Instanced UObject property in custom code Component class resets to default value when project is closed and re-opened in the Editor

Gameplay - Blueprint - Dec 26, 2018

When an instanced UObject property is added to a custom code Component class, changing the value of the property in a Blueprint that includes the custom Component only lasts until the Editor is clos ...