Replication node decorator does not appear on Timelines that are set to replicate

Gameplay - Blueprint - Sep 26, 2018

A licensee has reported that Timeline nodes that are set to replicate do not have the replicated node decorator added, which would be seen on other nodes and variables that are replicated. Please re ...

Use of BP node "Fill Data Table form CSV File" causes silent crash

Gameplay - Blueprint - Sep 20, 2018

Using the Fill Data Table form CSV File node causes a crash when in a packaged project. ...

InstanceOnly properties are written to a Blueprint

Gameplay - Blueprint - Sep 17, 2018

When CopyActorProperties is used with a target being a template such as a blueprint, it can copy and serialize EditInstanceOnly Properties. ...

Large UMG Blueprint widget trees can lead to very long compile times when packaging with Blueprint nativization enabled.

Gameplay - Blueprint - Sep 10, 2018

Licensee reports very long C++ compile times during packaging after nativizing a UMG Blueprint asset containing a very large and heavily-nested widget animation hierarchy. The support thread outlin ...

BP new Event Dispatcher cannot be deleted after modification

Gameplay - Blueprint - Sep 10, 2018

Changing the variable type of an Event Dispatcher in the Blueprint editor results in an impossible to compile situation. The BP must be then recreated due to being unable to remove the unattached ev ...

Component default data can be lost for a non-nativized Blueprint class that inherits the component from a nativized parent Blueprint class.

Gameplay - Blueprint - Sep 5, 2018

This is a regression that was introduced by the fix for UE-62338. The fix makes an invalid assumption that instances of components whose archetypes are inherited by a non-nativized child Blueprint ...

Undo Crash with Reroute node into Class pin of SpawnActorFromClass

Gameplay - Blueprint - Sep 4, 2018

Crash on undo with SpawnActor node that uses a reroute pin in class wire. "It looks like the variable promotion marks the blueprint as structurally modified, which triggers a skeleton compile, wh ...

UMG Children broken in Build packaged with Nativization

Gameplay - Blueprint - Aug 28, 2018

Child widgets not visible when packaged with inclusive nativization on. "The problem is that ChildWidget never shows up in the package build, but shows fine in the editor. I've debugged the issue ...

Child Actor components on Clients use the incorrect default values for variables that are not being replicated

Gameplay - Blueprint - Aug 28, 2018

When a Child Actor's class is replicated but the individual variables are not, the individual variables will use the default of the original BP class instead of the defaults that were set in the Chi ...

HotReload: Static Mesh property reset on custom Static Mesh Component in Pawn Blueprint when a public property is changed to private in the parent Static Mesh Component code class

Gameplay - Blueprint - Aug 24, 2018

Performing a Hot Reload after changing some properties in a custom Static Mesh Component code class from public to private appears to reset the static mesh set for any Pawn Blueprints that use that ...