Crash attempting to use a struct containing a deleted struct in a blueprint and compiling

Gameplay - Blueprint Compiler - Sep 21, 2017

REGRESSION: No, occurs in 4.17 (doesn't repro in 4.16 because orphaned pins wasn't a feature) Crash occurs when the user attempts to use a struct containing a deleted struct in a blueprint. ...

Ensure compiling a blueprint with itself as a Child Actor Component

Gameplay - Blueprint Compiler - Aug 16, 2017

Ensure occurs when the user creates a cycle with a blueprint containing itself as a child actor component. ...

WorldContextObject is null in BP function library

Gameplay - Blueprint Compiler - Aug 15, 2017

[CrashReport] UE4Editor_CoreUObject!FScriptArrayHelper::EmptyAndAddUninitializedValues() [unrealtype.h:2703]

Gameplay - Blueprint Compiler - Aug 15, 2017

This is a trending crash coming out of the 4.17.0 release. Based on user descriptions, this crash occurs on Play or Compile for affected users. User DescriptionsAgain crashing when I hit playIF I C ...

Actor Component instances have their settings reset to default when compiled in 4.17 (Compilation Manager)

Gameplay - Blueprint Compiler - Aug 10, 2017

REGRESSION: Yes, does not occur in 4.16 When converting a 4.16 project to 4.17, any actor component instances will have their settings reverted back to default when the user compiles the blueprint. ...

Strange crash occurring from project When upgrading from 4.16 to 4.17

Gameplay - Blueprint Compiler - Aug 2, 2017

There are a string of crashes that are occurring with UMG as the cause of the crash. This occurs when the project is upgraded from 4.16 to 4.17. With the project provided making any change to the B ...

DeterminesOutputType metadata does not work for soft reference types (TAssetPtr / TAssetSubclassOf)

Gameplay - Blueprint Compiler - Aug 2, 2017

It looks like FDynamicOutputHelper::IsTypePickerPin and FDynamicOutputHelper::GetTypePickerPin need to be updated to support soft references. ...

QABP_Containers is dirtied when opened

Gameplay - Blueprint Compiler - Jul 29, 2017

REGRESSION: Yes, does not occur in 4.16.3 In QAGame, the blueprint QABP_Containers is dirtied (needs to be compiled and saved) when the user opens it. This occurs every time the editor is restarte ...

[CrashReport] UE4Editor_CoreUObject!UPackage::Save() [savepackage.cpp:4597]

Gameplay - Blueprint Compiler - Jul 14, 2017

This is a common crash affecting users in 4.16. Users have not provided additional information. Source Context// Set the parent index, ifthis export represents a UStruct-derived object 4589 ...

Map Find node keeps a stale value on the value output pin from a previous call even if it returns false

Gameplay - Blueprint Compiler - Jul 13, 2017

See repro and screenshot. ...