Nativized BPInterface_Button fails to compile with BP Compilation Manager

Gameplay - Blueprint Runtime - Apr 4, 2017

I turned off BP Compiler Manager and the package was able to complete. According to the log, BPInterface_Button is the asset that is failing the package This is a regression from before BP Compil ...

Packaging a Project With Nativize Blueprints Enabled Fails With Setter for an Array of Classes

Gameplay - Blueprint Runtime - Mar 23, 2017

Packaging failure occurs with nativize blueprints enabled when you have an array of classes and you try to set it with an array from an instance of a native C++ class. Found in 4.15.1. Reproduced i ...

Crash trying to manipulate CineCam Focus Distance on the fly in a cooked game

Gameplay - Blueprint Runtime - Feb 27, 2017

Crash trying to manipulate CineCam Focus Distance on the fly in a cooked game. The reason this is happening is that the Focus Distance is being manipulated on tick. See the attached screenshot. C ...

Packaging with Blueprint Nativization Fails When a Struct and Interface Reference Each Other

Gameplay - Blueprint Runtime - Feb 24, 2017

Packaging with nativization enabled will fail when a struct and interface reference each other. Error Message: LogCompile:Error: Circular dependency detected for filename C:\Users\Sean's\Downloads ...

Packaging With Nativize Blueprints Enabled Disabling AI Perception

Gameplay - Blueprint Runtime - Feb 24, 2017

Packaging a game with nativize blueprints enabled is preventing AI Perception from working. This has also been tested in a clean project where the AI Character would no longer be triggering its OnPe ...

Packaging a Project with Blueprint Nativization Requires Crash Reporter Client to be Build for Shipping

Gameplay - Blueprint Runtime - Feb 16, 2017

Packaging a project in 4.15 from Github will fail if you don't have Crash Reporter Client built for Shipping. If no Nativization options are enabled, it packages fine, without having to build CRC. ...

Paper sprite causes package to fail when Blueprint Nativization Method is set to inclusive

Gameplay - Blueprint Runtime - Jan 30, 2017

Paper sprite causes package to fail when Blueprint Nativization Method is set to inclusive ...

Deprecated blueprints cause a build to fail if Nativize blueprints is true event when not being used

Gameplay - Blueprint Runtime - Jan 27, 2017

Deprecated blueprints cause a build to fail if Nativize blueprints is true event when not being used ...

Ensure failure !bStaticCall nativizing blueprint calling blueprint function library function

Gameplay - Blueprint Runtime - Jan 26, 2017

With exclusive nativization enabled and a blueprint calling a blueprint function library function a project fails to package due to an ensure failure !bStaticCall in BlueprintCompilerCppBackend.cpp. ...

Implemented Interfaces are not added to nativization list

Gameplay - Blueprint Runtime - Jan 25, 2017

Implemented interfaces are not added to the list of assets to nativize when the blueprint class that implements them is flagged for nativization, saved, and compiled. This results in a package failu ...