Assertion in Linker.cpp when running .exe using Nativized BP

Gameplay - Blueprint Runtime - Nov 9, 2016

When using the experimental nativized blueprint assets, .exe projects will crash with an assertion failure in the LinkerLoad.cpp Line 3900. This crash will only occur using nativized blueprint asse ...

Nativize Blueprint Assets causes build to fail if a function has an open input for a button reference

Gameplay - Blueprint Runtime - Sep 8, 2016

Nativize Blueprint Assets causes a build to fail if a function has an open input for a button reference. The open reference appears to cause the project to fail to build when using Nativize Blueprin ...

Packaged project crashes when playing sound from blueprint library with enum input after nativizing blueprints

Gameplay - Blueprint Runtime - Aug 23, 2016

Packaged project crashes when playing sound from blueprint library with enum input after nativizing blueprints. Frequency: 5/5 Notes If nativize blueprints is turned off, the packaged project wor ...

[CrashReport] UE4Editor_BlueprintNativeCodeGen!FBlueprintNativeCodeGenModule::GenerateSingleAsset() [blueprintnativecodegenmodule.cpp:391]

Gameplay - Blueprint Runtime - Aug 22, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: bSuccess [Link R ...

Match3 Crashes on IOS and Android when Packaged using Nativized Blueprint Assets

Gameplay - Blueprint Runtime - Aug 19, 2016

Match3 crashes shortly after being opened on both Android and IOS devices when the experimental blueprints option "Nativized Blueprint Assets" is enabled. Verified that the issue does not occur if ...

Nativized UMG assets not visible

Gameplay - Blueprint Runtime - Aug 4, 2016

Widgets appear and function fine in regular PIE. This may be a result of recent changes to widgets in Dev-Editor. Will regress upon request. ...

Packaging with Nativize Blueprint Assets Causes Uninitialized Defaults

Gameplay - Blueprint Runtime - Jul 28, 2016

If you use "Set Array Elem" on a vector array but leave "Item" at the default value of (0,0,0) then you'll end up using a temporary uninitialised vector instead of (0,0,0) when it's nativized. Work ...

Packaging will fail if the Nativize Blueprint Assets option is used in a project containing a third-party plugin

Gameplay - Blueprint Runtime - Jul 15, 2016

If a third-party plugin is present in a project that is being packaged with the Nativize Blueprint Assets option turned on, the packaging process will fail because necessary header files in the plug ...

Packaging project with Blueprint nativization on produces various warnings.

Gameplay - Blueprint Runtime - Jul 11, 2016

From a UDN thread: When cooking, we are seeing hundreds of warnings of the format "Compiler Warning A node that generated no code of it's own ( X ) tried to inject code into Y". There isn't anythin ...

nativizing structs containing default class values appears to cause packaging to fail

Gameplay - Blueprint Runtime - Jul 8, 2016

nativizing structs containing default class values appears to cause packaging to fail ...