Event Dispatcher cannot be deleted or renamed if it is named "SnapTo" in a Scene Component blueprint

Gameplay - Components - Jun 19, 2017

If an event dispatcher is created with the name "SnapTo" inside of a scene component blueprint, it can no longer be renamed or deleted. Error given: BlueprintLog: New page: Compile NewBlueprint1 ...

Editing ChildActorComponents on a Parent BP can corrupt a Child BP's state.

Gameplay - Components - Jun 13, 2017

Editing the Child Actor Class of a Child Actor Component owned by a Parent BP can corrupt the Child BP's state. This seems related to known serialization issues, where changing a Parent's Property ...

Editor crash when spawning character from template

Gameplay - Components - May 18, 2017

Spawning a character using an existing character as a template causes the spawned character to inherit the animation of the original and may lead to a crash. This appears to be unique to character ...

Actor Component will not trigger other latent actions while paused if there is no Event Tick

Gameplay - Components - Apr 27, 2017

An Actor Component set to Tick When Paused will not update latent actions when paused if there isn't an enabled Event Tick node in it. ...

Child rotation appears to change when parent is negatively scaled and the map is saved using "Save Current" button

Gameplay - Components - Apr 13, 2017

Child rotation appears to change when parent is negatively scaled and the map is saved using "Save Current" button. If this is then followed up by re-opening the map, the user's asset will experienc ...

Child actor component removed when changing the class of a child actor component

Gameplay - Components - Mar 27, 2017

Child actor component removed when changing the class of a child actor component. Only the default class for the child actor component is used. If the user attempts to change the class the child act ...

Opening / Compiling class with ChildActorComponent causes the ChildActor package to be marked dirty.

Gameplay - Components - Mar 24, 2017

Looks like this is a problem where the Actor is Duplicated due to constructions scripts running. Later, when the duplicate is destroyed all of its components will call RemoveOwnedComponent as they'r ...

Hot Reload: Component bCanEverTick is not updated after compile

Gameplay - Components - Mar 15, 2017

Setting PrimaryComponentTick.bCanEverTick in a custom actor component's constructor does not does not stop the component from ticking after compile. ...

Incorrect error message when child actor mobility doesn't match

Gameplay - Components - Feb 21, 2017

When the mobility type of a child actor component and the class it is spawning are incompatible the error message no longer makes sense. ...

Event Graph 'Begin Overlap' event fires while not in Simulate or PIE

Gameplay - Components - Feb 20, 2017

Event Graph 'Begin Overlap' event fires while not in Simulate or PIE. It seems to somehow be linked to the components. If the actor contains a Box Collision component and either a Static Mesh comp ...