Attempting to change a spotlight in a child component referenced by a parent blueprint from movable to stationary and then running PIE crashes editor

Gameplay - Components - May 3, 2016

Changing the mobility of a light component within a child component that of a parent blueprint and then entering PIE without compiling crashes the editor. Frequency: 3/3 Crashreporter: N/A Regres ...

Dynamically binding 'OnComponent' functions in code doesn't trigger bound functions

Gameplay - Components - Apr 25, 2016

Binding a function in code to OnComponentBeginOverlap, OnComponentEndOverlap, or OnComponentHit does not trigger the bound function from code. ...

Crash When Adding Actor Component Tagged 'Within' to a Game Mode Blueprint

Gameplay - Components - Apr 25, 2016

Crash occurs when attempting to add an actor component c++ class to a game mode blueprint if the actor component is tagged with the Within="GameMode". Found in 4.11.2 binary, reproduced in 4.10.4 ...

Cannot move instances of a hierarchical static mesh component in the blueprint editor viewport

Gameplay - Components - Apr 12, 2016

Can move individual mesh instances of a regular instanced mesh component in the blueprint editor, but not hierarchical ones. Originally reported as a pull request in UE-27278, but we rejected their ...

Component in Child Blueprint Parented to Inherited Component Disappears

Gameplay - Components - Mar 4, 2016

When you have a child blueprint that contains a component that is parented to an inherited component, changing a value on that inherited component in the original parent blueprint and then compiling ...

Category is not stored to Timeline Component

Gameplay - Components - Jan 27, 2016

Category of Timeline Component is not stored. (Reproduced 4.11 Preview and 4.9 too.) ...

Spawning Component with Exposed on Spawn Variables Returns Incorrect Owner

Gameplay - Components - Jan 12, 2016

Attempting to get the owner of an Actor Component that contains an exposed variable will return the Spawner blueprint's display name instead of the Spawned Actor it is added to. Found in 4.10.2 bin ...

Adding Multiple Scene Components to an Actor Causes Parenting Errors

Gameplay - Components - Jan 5, 2016

Attempting to add multiple instances of a Scene Component that was created in code and contains a component such as a Box Collider causes the Box Colliders of each Scene Component to be parented to ...

Failed Import Error Message Appears on Components in Child Blueprints

Gameplay - Components - Dec 2, 2015

Creating a C++ class based on actor and adding components to it will build successfully and work as expected. However, creating two child blueprints of a parent that is based on that C++ class and p ...

Setting ComponentTick as a Hide Category in an Actor Component Blueprint corrupts the BP and causes a crash when opened after an editor restart

Gameplay - Components - Dec 2, 2015

Setting ComponentTick as a Hide Category in an Actor Component Blueprint corrupts the BP and causes a crash when opened after an editor restart. [Link Removed] Reproduced in 4.9.2 binary, 4.10.0 b ...