Tilemap using Masked Lit Sprite Material not Rendering in Standalone mode

Gameplay - Paper2D - Jan 26, 2016

When using a Tilemap with a Masked Lit Sprite Material, the tilemap will not render while in Standalone. In the test project, the Paper2D Blueprint character was switched to Masked Lit Sprite Materi ...

Hidden In Game option for Layers in TileMap Editor not working

Gameplay - Paper2D - Oct 26, 2015

Using the 'Hidden in Game' option in the Tilemap Editor does not hide the associated layers in game as expected. I tested this issue in 4.8.3, 4.9.2, and 4.10 Preview 2 binary releases and the issu ...

Extracting Sprites from Padded Non-Power of Two Textures are Offset

Gameplay - Paper2D - Oct 12, 2015

Extracted Sprites are offset when importing a non-power of two sprite sheet, padding it to a power a two mode, and then using the extract function. You can see this offset clipping of the extracted ...

Tile Grid persistently visible with Tile Map when viewed through Orthographic Camera

Gameplay - Paper2D - Aug 27, 2015

The Tile Map grid is consistently visible when playing and viewed through Orthographic camera. The user reporting the issue noted some observations which I can also confirm are occurring in both en ...

If user changes the Sprites name template, they will have to click the Extract button twice

Gameplay - Paper2D - Aug 4, 2015

In the Extract Sprites window, if the user changes the Naming Template, they will have to click on the Extract button twice for the sprites to extract. ...

Keyboard shortcut for Snap to 2D Layer functions when Layer Snapping is disabled

Gameplay - Paper2D - Jul 8, 2015

Using the Ctrl+Spacebar shortcut will snap an actor to a 2D layer even if Layer Snapping is disabled in the project settings ...

Crash Building Lighting with Tile Map in Level

Gameplay - Paper2D - Jul 2, 2015

Built Lighting with Tilemap in ViewportSaved Paper2D Project after editing blueprint graph Building lighting with a non-empty Tilemap causes crash. The editor builds fine with an empty Tilemap howeve ...

Modifying collision via SetTile does not recreate physics state or mark it dirty to do so later

Gameplay - Paper2D - Jun 24, 2015

It should probably mark it as dirty but not recreate until end of frame (or expose it as a param to the method) since procedural generation would be too slow otherwise. We should also offer a funct ...

Paper2D Set Sprite function in Construction requires mobility to be set to Movable

Gameplay - Paper2D - Jun 23, 2015

If you set up a default Sprite in an Actor BP and in the construction script set the sprite to an Editable Sprite Variable, in order for the new sprite to show up mobility of Sprite and BP must be M ...