Paper Terrain splines should not allow 'in/out of plane' movement

Gameplay - Paper2D - Feb 4, 2015

They are effectively 2D and spline points should be constrained as such. We should snap them to the XZ plane in component to avoid issues and make it nicer for users. ...

Sprites don't initialize PixelsPerUnrealUnit in cooked builds, causing invalid values for GetSocketLocation, etc... for assets that have Pixels/uu of 2.56

Gameplay - Paper2D - Jan 20, 2015

In this user's project, playing in Launched or Packaged games causes the Get Socket Location to return an unusual report when used during a flipbook animation. Instead of a normal vector, the Print ...

DoesSocketExist always returns false for Sprite Sockets (flipbooks and sprite components)

Gameplay - Paper2D - Jan 15, 2015

DoesSocketExist always returns false for Sprites in a Flipbook, whether there is a socket on any/all of the Sprites or not. Note: GetSocketLocation seems to work fine, indicating that it is reading ...

Flipbook components' collision in Characters is ignored

Gameplay - Paper2D - Dec 23, 2014

Flipbook components' collision in Characters is ignored. ...

Sprite collision is inaccurate

Gameplay - Paper2D - Oct 31, 2014

Sprite collisions do not accurately reflect the collision for the sprite. While the collisions are always the same between two of these, the collisions do not correspond to the shape of the collisio ...

LIVE: All Sprites and Flipbooks besides the player's appear blurry when the player character moves

Gameplay - Paper2D - Oct 31, 2014

All Sprites and Flipbooks besides the player's appear blurry when the player character moves. It is more evident in some sprites than others, but it appears that any sprite or flipbook that are not ...

LIVE: Memory spikes when importing a json with a large amount of sprites

Gameplay - Paper2D - Oct 24, 2014

While importing a json file with a large amount of sprites, memory usage spikes. The test asset uses a 2000x128 texture with 1024 elements. ...

Characters can fall through a rotating sprite that has been scaled

Gameplay - Paper2D - Oct 23, 2014

A scaled sprite does not appear to consistently maintain its collision for characters near its edges. I'm not certain whether this has anything to do with the character being in a fall state, but th ...