Walkable Slope Override not observed by ISMCs

Gameplay - Player Movement - Nov 6, 2018

A static mesh assets's Walkable Slope Override is observed by placed static meshes, but not by ISMC instances. ...

CharacterMovementComponent causes the Character to slide when jumping on moving objects

Gameplay - Player Movement - Sep 21, 2018

When the CharacterMovementComponent makes the transition from falling to walking, it retains the forward velocity it had while falling. When the character lands on the moving object, its new velocit ...

Setting MaxWalkSpeed(MovementComponent) on server causes stuttering on Client

Gameplay - Player Movement - Apr 4, 2018

Client stutters when changing MaxWalkSpeed. Did not occur in 4.18 ...

Root motion can accumulate large force until finally extracted

Gameplay - Player Movement - Jan 19, 2018

Root motion can accumulate in some cases and then apply a huge force when it ends. See https://udn.unrealengine.com/questions/411340/root-motion-accumulated-while-unused.html ...

Client move combining triggers repeated overlap start/end events on network client

Gameplay - Player Movement - Jan 2, 2018

This is caused by client move combining warping the player back and replaying the move. Workaround is to set "p.NetEnableMoveCombining 0" but that is bad for network bandwidth. We should probably ...

Third person character does not provide velocity in the z direction

Gameplay - Player Movement - Aug 14, 2017

The Velocity in the Z direction does not change (unless the character jumps) when using "Get Velocity" on the character from the third person template. ...

Character floats off of ramp when walking into a wall that is slightly sloped

Gameplay - Player Movement - Mar 24, 2017

Character floats off of ramp when walking into a wall that is slightly sloped. The wall angle is well above the walkable floor angle but the character seems to start walking up the wall regardless. ...

Characters can be pushed through geometry by other characters when on a moving platform

Gameplay - Player Movement - Feb 6, 2017

Characters can be pushed through geometry by other characters when on a moving platform. On this example the character being pushed is forced through a wall that is attached to a moving platform. ...

Crouch node does not appear to have any affect when called

Gameplay - Player Movement - Jan 3, 2017

Crouch node does not appear to have any affect when called. The Is Crouching always returns false ...

Smooth Replicated Character Movement Causes Mesh Transform to be Reset to Default

Gameplay - Player Movement - Nov 22, 2016

When moving a character, attempting to change the relative location of one of the character's components is causing it to remain at the default location. If you do not move the character, the locat ...