[CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown>

Networking - Aug 5, 2016

This JIRA is being entered as a result of it being one of the top crashes in 4.13 Preview 1 Error message: Access violation - code c0000005 (first/second chance not available) Source Context:219 ...

AI in network replay often stutter or freeze in place before jumping forward in their replay movement path.

Networking - Aug 2, 2016

Network replay, on replay demo, will show AI stuttering and jumping forward in their movement path. ...

HTTP GET requests are much slower than a Python script by a factor of 15-20x

Networking - Jul 25, 2016

Based on user report, a HTTP Get request from UE4 is 15-20x slower than if using a Python Get request to get the same file. ...

"Module 'XMPP' not found" warning in log file of blank packaged project

Networking - Jul 15, 2016

"LogModuleManager: Warning: ModuleManager: Module 'XMPP' not found" warning in log file of blank packaged project Issue referenced by this JIRA: https://jira.ol.epicgames.net/browse/UE-30430 ...

PacketHandlerPCH.h missing header include guard

Networking - Jul 11, 2016

Engine\Source\Runtime\PacketHandlers\PacketHandler\Private\PacketHandlerPCH.h is missing the #Pragma Once header define guard which causes build to fail. ...

Crash in FNetGUIDCache::GetObjectFromNetGUID()

Networking - Jun 28, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Package->IsFullyLoaded() [Link Removed] [Line: 2296] Source ...

Investigate why RemoteRole of a local pawn on a listen server is ROLE_AutonomousProxy

Networking - Jun 24, 2016

See additional info URL. The remote role in this case should almost certainly be ROLE_SimulatedProxy. ...

Dedicated Server crashes when client connects in particular circumstances

Networking - Jun 9, 2016

Running a dedicated server with the setup in this fairly simply project causes a crash when a client connects. I'm unaware of the actual cause but getting the reproduction was all I could do. Logs ...

Find Session does not always return the correct amount of sessions

Networking - May 10, 2016

Find Session does not always return the correct amount of sessions when finding sessions at the same time. ...

Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players

Networking - May 10, 2016

The editor crashes when the user removes the replicated uproperty from a variable and tries to hot reload while a PIE session with two players is still active. This issue was found while trying to ...